On Mon, Jun 2, 2008 at 11:14 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
Robert (or anyone else),
Can you enlighten me on the --TERRAIN, --LOD, and --PagedLOD options in
osgdem?
What are the benefits or drawbacks for using these? Which is the best
] On Behalf Of Robert
Osfield
Sent: Friday, May 30, 2008 2:14 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgDEM usage...
Hi Shayne,
The wiki instructions was written in the very early days of the
development of osgdem, and is awaiting a rewrite. Today I wouldn't
recommend using --xx
Hi Shayne,
On Mon, Jun 2, 2008 at 5:20 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
The files were originally PNG files that I converted per the instructions on
the wiki to the .tif format. Whether or not that makes them GeoTiffs I don't
know. How can I convert
georeferenced images.
Good Luck;
ÜMİT UZUN
Date: Mon, 2 Jun 2008 19:54:25 +0100
From: [EMAIL PROTECTED]
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] osgDEM usage...
Hi Shayne,
On Mon, Jun 2, 2008 at 5:20 PM, Tueller, Shayne R
PROTECTED] On Behalf Of ümit uzun
Sent: Monday, June 02, 2008 2:18 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgDEM usage...
Hi Shayne;
I think You should use image which has a georeferenced data. So if you
download images from osgdem wiki instroductions, it is normally getting
wrong
]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, June 02, 2008 12:54 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgDEM usage...
Hi Shayne,
On Mon, Jun 2, 2008 at 5:20 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
The files were originally
Shayne,
I got my data working by using gimp to flip the y axis on my image.
-- Eric
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All,
I've made an attempt in generating a database using my own height field and
texture per the instructions located at
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem.
So far, I have not had any luck in getting the height field to display
correctly. The texture
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