Hello Paul,
My understanding was that the skyDome centre would always be the camera
eye point
There's a big problem with that assumption. It means that the horizon
will follow the camera, and thus if, in your application, the camera can
be high off the ground (for example a flight sim) then
Sorry for posting this here on osg-users, the osgEphemeris List is
rather quiet.
My understanding was that the skyDome centre would always be the camera
eye point - however
having tried setSkyDomeCenter at init and calling it every frame the
user can still traverse outside the skydome.
Perhaps
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