Re: [osg-users] osgEphemeris skyDome issue

2009-04-28 Thread Jean-Sébastien Guay
Hello Paul, My understanding was that the skyDome centre would always be the camera eye point There's a big problem with that assumption. It means that the horizon will follow the camera, and thus if, in your application, the camera can be high off the ground (for example a flight sim) then

[osg-users] osgEphemeris skyDome issue

2009-04-27 Thread Paul Pocock
Sorry for posting this here on osg-users, the osgEphemeris List is rather quiet. My understanding was that the skyDome centre would always be the camera eye point - however having tried setSkyDomeCenter at init and calling it every frame the user can still traverse outside the skydome. Perhaps