Thanks Glenn, PR merged with master and the 3.6 branch.
On 21 May 2018 at 18:28, Glenn Waldron wrote:
> Robert,
> Thanks for looking into this. Your update works well.
>
> I have one additional request: the computing of the origin, left, and up
> vectors (lines 517-519) need
Robert,
Thanks for looking into this. Your update works well.
I have one additional request: the computing of the origin, left, and up
vectors (lines 517-519) need to be done in double-precision. In my
graticule example, the text jitters as you manipulate the scene; changing
those lines to use
Hi Glenn,
I have tried various ways to try and make the scale of the text
consistent when using CharacterSizeMode is SCREEN_COORDS whle
AxisAlignment is not SCREEN but in the end found the only solution
that produces consistent results was to apply the same maths as was
being use for the auto
Hi Glenn,
On 19 May 2018 at 12:11, Robert Osfield wrote:
> While I haven't got to the bottom of the change in behaviour, I am not
> sure that SCREEN_COORDS scaling is wholly appropriate for you usage case
>
I have been thinking so more and now wonder if we can check
Hi Glenn,
I have now looked at your test program and can reproduce the stretched
text.
The example is a bit unusual in that you have text size set to
SCREEN_COORDS but the orientation of the text is free to move with the
scene as it gets rotated by the viewer's camera,
What I'd normally expect
Hi Glenn,
I haven't had a chance to look at your example yet, but at a guess I would
suspect that the code trying to maintain the on screen aspect ratio of the
text is struggling more and more as your rotate the text away from being
orthogonal with the screen. If so then we need to ask the
Following up on my own post :)
https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/osgText/TextBase.cpp#L520
I think that rotation matrices will result in an incorrect computation of
the "left" and "up" vectors. So I think we need to use the translation and
scale only by removing
Robert,
I am getting the following problem with the tip of the OpenSceneGraph-3.6
branch. (I am building under GL CORE profile on WIn64 but suspect that is
not a factor.)
This a simple osgText drawable in SCREEN_COORDS mode, tilted just a bit
along the X axis:
[image: 2018-05-17_115339.jpg]
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