[osg-users] osgWidget::Label texturing bug?

2008-10-10 Thread Christian Heine
Hi folks, I'm actually integrate osgWidget as GUI library in our engine. I know it's beta status, but it's pure OSG and we think a better solution than other third libraries like CEGUI. My first test are working well. Now i try to extend simple things, i.e. add a mechanism to set textures for

Re: [osg-users] osgWidget::Label texturing bug?

2008-10-10 Thread Jeremy Moles
On Fri, 2008-10-10 at 17:58 +0200, Christian Heine wrote: Hi folks, I'm actually integrate osgWidget as GUI library in our engine. I know it's beta status, but it's pure OSG and we think a better solution than other third libraries like CEGUI. My first test are working well. Now i try to

Re: [osg-users] osgWidget::Label texturing bug?

2008-10-10 Thread Christian Heine
Hi Jeremy, thanks for your fast reply. You shouldn't have to manually set the texture coordinates like that if you don't want; you could use -setImage(..., true) with the right Y setting in the WindowManager and it should behave how you want. Either way is fine, though. :) Yes i know, this

Re: [osg-users] osgWidget::Label texturing bug?

2008-10-10 Thread Jeremy Moles
On Fri, 2008-10-10 at 19:04 +0200, Christian Heine wrote: Hi Jeremy, thanks for your fast reply. You shouldn't have to manually set the texture coordinates like that if you don't want; you could use -setImage(..., true) with the right Y setting in the WindowManager and it should behave