Hi folks,
I'm actually integrate osgWidget as GUI library in our engine. I know
it's beta status, but it's pure OSG and we think a better solution
than other third libraries like CEGUI.
My first test are working well. Now i try to extend simple things,
i.e. add a mechanism to set textures for
On Fri, 2008-10-10 at 17:58 +0200, Christian Heine wrote:
Hi folks,
I'm actually integrate osgWidget as GUI library in our engine. I know
it's beta status, but it's pure OSG and we think a better solution
than other third libraries like CEGUI.
My first test are working well. Now i try to
Hi Jeremy,
thanks for your fast reply.
You shouldn't have to manually set the texture coordinates like that if
you don't want; you could use -setImage(..., true) with the right Y
setting in the WindowManager and it should behave how you want. Either
way is fine, though. :)
Yes i know, this
On Fri, 2008-10-10 at 19:04 +0200, Christian Heine wrote:
Hi Jeremy,
thanks for your fast reply.
You shouldn't have to manually set the texture coordinates like that if
you don't want; you could use -setImage(..., true) with the right Y
setting in the WindowManager and it should behave
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