On 18 February 2016 at 10:36, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Robert,
>
> since this is one line and related to output info maybe this will be
> enough to work on both platforms
>
> ss << (int64_t)image << ".inline_conv_generated.png"; // write the
> pointer
Hi Robert,
since this is one line and related to output info maybe this will be enough
to work on both platforms
ss << (int64_t)image << ".inline_conv_generated.png"; // write the pointer
location
On Thu, Feb 18, 2016 at 11:21 AM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
>
Hi Robert,
I did fast fix hoping you will find a time to comment on this. I agree with
you .. Let me try to do it more properly :)
Thanks for finding a time to look at the issue!
Cheers,
Nick
On Thu, Feb 18, 2016 at 10:45 AM, Robert Osfield
wrote:
> Hi Nick,
>
> I
Hi Nick,
I have just reviewed your change and don't feel it's the appropriate way to
tackle this type of issue. If long int isn't being interpreted as 64bit
int then it would be appropriate to use a typedef rather than #ifdef
blocks. The include/osg/Types file contains int64_t, could you just
Hi Robert,
attached is small fix for 64 builds with some compilers. It is from the
3.5.1 dev release. Is there a chance to integrate this fix into the
mentioned version?
Was tested with MSVC and g++
--
trajce nikolov nick
#include "WriteVisitor"
#include
#include
#include
#include
#include
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Hi,
I refactored the osgjs-plugin and I thought that it could interest
people working with opengl es. webgl is built ontop of opengles so
optimization work for both.
Maybe the part that split models into 64k drawelements, merge tristrip
into one with
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Hi,
I commited new code to upgrade RenderBin code. You should be able to
manage bin like in osg, but I implemented the minimum to have
flexibility with render bin. There is no OVERRIDE_RENDERBIN_DETAILS.
I added the transparent RenderBin that will
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Hi,
osg.Light has changed in the trunk. Now the StateAttribute compute
lighting per pixel and support Directional/Point/Spot light.
An example should come quickly to demonstrate it.
Cheers,
Cedric
- --
Cedric Pinson
Provide OpenGL, WebGL and
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Hi,
I added in osgjs a new visitor to help to fine tune shader parameters.
The visitor look for program in the scenegraph and extract uniforms.
Then it bind html slider (chrome) to modify uniform value.
For more convenience uniform value are stored
Hi,
I wanted to share improvement done on osgjs the last few months. It has
been used for a firefox demo you can watch
https://demos.mozilla.org/en-US/#globetweeter or
http://plopbyte.com:2048/globetweeter/ if the previous server is
overloaded.
If you are interested by the project look on
Hi Cedric,
Really funny app.
Good Idea, Good Job.
See you
David
2011/3/29 Cedric Pinson cedric.pin...@plopbyte.com
Hi,
I wanted to share improvement done on osgjs the last few months. It has
been used for a firefox demo you can watch
https://demos.mozilla.org/en-US/#globetweeter or
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