gt;>
> >> Gordon
> >>
> >> __
> >> Gordon Tomlinson
> >> Email : gtomlinson @ overwatch.textron.com
> >>
> >>
> >> -Original Message-
> >> From: [EMAIL PRO
n, Gordon пишет:
>> Doubtful really as lines don't have back faces..
>>
>> Gordon
>>
>> __
>> Gordon Tomlinson
>> Email : gtomlinson @ overwatch.textron.com
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [
y, September 11, 2008 9:20 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] painting plane
>
> Hello
>
> This technic working fine for poligons, but is it possible to make this trick
> to lines? I need exactly two lines, not three as in triangle.
>
> I trying in such w
Sent: Thursday, September 11, 2008 9:20 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] painting plane
Hello
This technic working fine for poligons, but is it possible to make this trick
to lines? I need exactly two lines, not three as in triangle.
I trying in such way
group->
Hi Ilia,
face culling only works on polygons.
Robert.
On Thu, Sep 11, 2008 at 2:20 PM, Korolyov Ilia <[EMAIL PROTECTED]> wrote:
> Hello
>
> This technic working fine for poligons, but is it possible to make this
> trick to lines? I need exactly two lines, not three as in triangle.
>
> I trying i
Hello
This technic working fine for poligons, but is it possible to make this
trick to lines? I need exactly two lines, not three as in triangle.
I trying in such way
group->addChild( geode_with_poligons );
group->addChild( geode_with_lines );
group->getOrCreateStateSet()->setMode( GL_CULL_FACE,
Hello, Robert
Thanks so much - it really helps
Ilia
В Чтв, 11/09/2008 в 11:38 +0100, Robert Osfield пишет:
> Hi Ilia,
>
> If one side of the plane should be red, and the other blue then you
> could render two polygons for the plane, each with opposite winding
> and colour, then use glCullFace(o
Hi Ilia,
If one side of the plane should be red, and the other blue then you
could render two polygons for the plane, each with opposite winding
and colour, then use glCullFace(osg::CullFace) to cull the faces to
give the illusion of changing colour. The other technique you could
use of two sided
Hello
I need to draw a plane (more exactly two lines by three points). Problem
is in plane color. It must depends on camera position relative
plane side - red or blue.
I did it with CullCallback, because it's only one way to get access to
camera, which I can find.
What is right way to do it?
Th
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