Hello
I have a program which uses shaders in osg (using osg::Program of course).
It works perfect on GeForce 8800, but on GeForce 7800 the shaders don't work
at all.
I don't have an error message, and the image is not black, I just get the
same picture I would get without running shaders.
Even
Hello Roni,
I don't have an error message, and the image is not black, I just get
the same picture I would get without running shaders.
You say you don't get any error messages, but did you set
OSG_NOTIFY_LEVEL=DEBUG when running your app? Any GLSL compiler
warnings/errors will show up then.
On Thu, 2008-01-31 at 08:44 -0500, Jean-Sébastien Guay wrote:
Hello Roni,
I don't have an error message, and the image is not black, I just get
the same picture I would get without running shaders.
You say you don't get any error messages, but did you set
OSG_NOTIFY_LEVEL=DEBUG when
It sounds like a graphics driver problem of some sort. I have successfully
run osg 2.2 on a 7800 just fine.
What OS are you using?
If you are running Windows I would go to Nvidia site and try reinstalling
your graphics drivers. I have seen driver installs get messed up. The
shader you are
/src/osgPl
ugins/glsllint/
cheers
-- mew
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Roni Rosenzweig
Sent: Thursday, January 31, 2008 7:18 AM
To: OpenSceneGraph Users
Subject: [osg-users] problem with shaders in osg on geforce 7800
Hi Jeremy,
As a side note, I wonder if Robert could be convinced to remove these
messages:
cull_draw() 0x805a808
end cull_draw() 0x805a808
...from DEBUG or INFO level output, as I get about 6 zillion of them
every second, making setting the notify level pretty useless. Am I the
Hello Bryan,
You could move them to notify level DEBUG_FP; DEBUG uses DEBUG_INFO, so they
would then be left out of any but the most verbose output. I'll submit a
change to this effect.
Jeremy already submitted a change to remove the messages completely...
Since no change will be checked in
On Thu, 2008-01-31 at 13:41 -0600, Thrall, Bryan wrote:
Jean-Sébastien Guay wrote on Thursday, January 31, 2008 1:23 PM:
Hello Bryan,
You could move them to notify level DEBUG_FP; DEBUG uses DEBUG_INFO,
so they would then be left out of any but the most verbose output.
I'll submit a
Jean-Sébastien Guay wrote on Thursday, January 31, 2008 1:23 PM:
Hello Bryan,
You could move them to notify level DEBUG_FP; DEBUG uses DEBUG_INFO,
so they would then be left out of any but the most verbose output.
I'll submit a change to this effect.
Jeremy already submitted a change to
Jean-Sébastien Guay wrote on Thursday, January 31, 2008 12:40 PM:
Hi Jeremy,
As a side note, I wonder if Robert could be convinced to remove
these messages:
cull_draw() 0x805a808
end cull_draw() 0x805a808
...from DEBUG or INFO level output, as I get about 6 zillion of them
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