[osg-users] problem with shaders in osg on geforce 7800

2008-01-31 Thread Roni Rosenzweig
Hello I have a program which uses shaders in osg (using osg::Program of course). It works perfect on GeForce 8800, but on GeForce 7800 the shaders don't work at all. I don't have an error message, and the image is not black, I just get the same picture I would get without running shaders. Even

Re: [osg-users] problem with shaders in osg on geforce 7800

2008-01-31 Thread Jean-Sébastien Guay
Hello Roni, I don't have an error message, and the image is not black, I just get the same picture I would get without running shaders. You say you don't get any error messages, but did you set OSG_NOTIFY_LEVEL=DEBUG when running your app? Any GLSL compiler warnings/errors will show up then.

Re: [osg-users] problem with shaders in osg on geforce 7800

2008-01-31 Thread Jeremy Moles
On Thu, 2008-01-31 at 08:44 -0500, Jean-Sébastien Guay wrote: Hello Roni, I don't have an error message, and the image is not black, I just get the same picture I would get without running shaders. You say you don't get any error messages, but did you set OSG_NOTIFY_LEVEL=DEBUG when

Re: [osg-users] problem with shaders in osg on geforce 7800

2008-01-31 Thread Brian
It sounds like a graphics driver problem of some sort. I have successfully run osg 2.2 on a 7800 just fine. What OS are you using? If you are running Windows I would go to Nvidia site and try reinstalling your graphics drivers. I have seen driver installs get messed up. The shader you are

Re: [osg-users] problem with shaders in osg on geforce 7800

2008-01-31 Thread Mike Weiblen
/src/osgPl ugins/glsllint/ cheers -- mew -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Roni Rosenzweig Sent: Thursday, January 31, 2008 7:18 AM To: OpenSceneGraph Users Subject: [osg-users] problem with shaders in osg on geforce 7800

Re: [osg-users] problem with shaders in osg on geforce 7800

2008-01-31 Thread Jean-Sébastien Guay
Hi Jeremy, As a side note, I wonder if Robert could be convinced to remove these messages: cull_draw() 0x805a808 end cull_draw() 0x805a808 ...from DEBUG or INFO level output, as I get about 6 zillion of them every second, making setting the notify level pretty useless. Am I the

Re: [osg-users] problem with shaders in osg on geforce 7800

2008-01-31 Thread Jean-Sébastien Guay
Hello Bryan, You could move them to notify level DEBUG_FP; DEBUG uses DEBUG_INFO, so they would then be left out of any but the most verbose output. I'll submit a change to this effect. Jeremy already submitted a change to remove the messages completely... Since no change will be checked in

Re: [osg-users] problem with shaders in osg on geforce 7800

2008-01-31 Thread Jeremy Moles
On Thu, 2008-01-31 at 13:41 -0600, Thrall, Bryan wrote: Jean-Sébastien Guay wrote on Thursday, January 31, 2008 1:23 PM: Hello Bryan, You could move them to notify level DEBUG_FP; DEBUG uses DEBUG_INFO, so they would then be left out of any but the most verbose output. I'll submit a

Re: [osg-users] problem with shaders in osg on geforce 7800

2008-01-31 Thread Thrall, Bryan
Jean-Sébastien Guay wrote on Thursday, January 31, 2008 1:23 PM: Hello Bryan, You could move them to notify level DEBUG_FP; DEBUG uses DEBUG_INFO, so they would then be left out of any but the most verbose output. I'll submit a change to this effect. Jeremy already submitted a change to

Re: [osg-users] problem with shaders in osg on geforce 7800

2008-01-31 Thread Thrall, Bryan
Jean-Sébastien Guay wrote on Thursday, January 31, 2008 12:40 PM: Hi Jeremy, As a side note, I wonder if Robert could be convinced to remove these messages: cull_draw() 0x805a808 end cull_draw() 0x805a808 ...from DEBUG or INFO level output, as I get about 6 zillion of them