[osg-users] Vertex attribute names ?

2007-04-11 Thread Emmanuel Roche

Hello !!

I'm trying to generate the tangent,binormal,normal base for a GLSL parallax
shader. I would need to provide the tangent and binormal vectors as
attribute (in GLSL grammar)... I checked OSG source : apparently I need to
use the TangentSpaceGenerator class to build the arrays, but then, in
osg::Geometry I can only use setVertexAttribArray(unsigned int index,Array*
array) I guess, so the array would be associated to an index number and not
a name, could someone explain me how to do the following step (link this
index number to the wanted name I guess...) ?

thanks in advance :-)

regards,
Emmanuel.
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Re: [osg-users] Vertex attribute names ?

2007-04-11 Thread Robert Osfield

Hi Emmanuel,

The OSG doesn't presently support naming of vertex attributes, only
use of indexes.

Naming of vertex attributes is a bit of awkward issue as the way the
naming is set up in OpenGL prevents one from display listing geometry,
and display listing of geometry is what the OSG does by default for
performance reasons.  This area is a bit of an oddity in OpenGL.

Robert.

On 4/11/07, Emmanuel Roche [EMAIL PROTECTED] wrote:

Hello !!

I'm trying to generate the tangent,binormal,normal base for a GLSL parallax
shader. I would need to provide the tangent and binormal vectors as
attribute (in GLSL grammar)... I checked OSG source : apparently I need to
use the TangentSpaceGenerator class to build the arrays, but then, in
osg::Geometry I can only use setVertexAttribArray(unsigned int index,Array*
array) I guess, so the array would be associated to an index number and not
a name, could someone explain me how to do the following step (link this
index number to the wanted name I guess...) ?

thanks in advance :-)

regards,
Emmanuel.

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Re: [osg-users] Vertex attribute names ?

2007-04-11 Thread Emmanuel Roche

Okay, in this case, is someone aware of a solution to access those
attributes in GLSL anyway through their index ? I guess I'm not the first
one trying to use attributes no lol ?


I think there is one solution at least (and that's the one I'm going to use
if I find nothing better...) : I could use to built in attribute variables (
gl_Color, gl_SecondaryColor, gl_MultiTexCoord0 to 7)... which can be
assigned with OSG functions (setColorArray, etc...). But I really think this
is not a good final solution...


regards,

Emmanuel.


2007/4/11, Robert Osfield [EMAIL PROTECTED]:


Hi Emmanuel,

The OSG doesn't presently support naming of vertex attributes, only
use of indexes.

Naming of vertex attributes is a bit of awkward issue as the way the
naming is set up in OpenGL prevents one from display listing geometry,
and display listing of geometry is what the OSG does by default for
performance reasons.  This area is a bit of an oddity in OpenGL.

Robert.

On 4/11/07, Emmanuel Roche [EMAIL PROTECTED] wrote:
 Hello !!

 I'm trying to generate the tangent,binormal,normal base for a GLSL
parallax
 shader. I would need to provide the tangent and binormal vectors as
 attribute (in GLSL grammar)... I checked OSG source : apparently I
need to
 use the TangentSpaceGenerator class to build the arrays, but then, in
 osg::Geometry I can only use setVertexAttribArray(unsigned int
index,Array*
 array) I guess, so the array would be associated to an index number and
not
 a name, could someone explain me how to do the following step (link
this
 index number to the wanted name I guess...) ?

 thanks in advance :-)

 regards,
 Emmanuel.

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 osg-users mailing list
 osg-users@openscenegraph.net
 http://openscenegraph.net/mailman/listinfo/osg-users
 http://www.openscenegraph.org/

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Re: [osg-users] Vertex attribute names ?

2007-04-11 Thread Mike Weiblen
Hi,

See the compactdisc.osg and compactdisc-texcoord.osg examples in osgtoy
(http://osgtoy.cvs.sourceforge.net/osgtoy/osgtoy/osgtoy-data/)  They differ only
in how they send the tangent vectors: the former uses a generic GLSL attribute,
the latter sends the tangent in a built-in texcoord.

(ATI drivers have (had?) a bug such that any use of generic attributes caused
all geometry to vanish!  Hence the need for the built-in attribute variation)

cheers
-- mew


Emmanuel Roche wrote:
 Okay, in this case, is someone aware of a solution to access those
 attributes in GLSL anyway through their index ? I guess I'm not the
 first one trying to use attributes no lol ?
  
  
 I think there is one solution at least (and that's the one I'm going to
 use if I find nothing better...) : I could use to built in attribute
 variables ( gl_Color, gl_SecondaryColor, gl_MultiTexCoord0 to 7)...
 which can be assigned with OSG functions (setColorArray, etc...). But I
 really think this is not a good final solution...
  
  
 regards,
  
 Emmanuel.
 
  
 2007/4/11, Robert Osfield [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED]:
 
 Hi Emmanuel,
 
 The OSG doesn't presently support naming of vertex attributes, only
 use of indexes.
 
 Naming of vertex attributes is a bit of awkward issue as the way the
 naming is set up in OpenGL prevents one from display listing geometry,
 and display listing of geometry is what the OSG does by default for
 performance reasons.  This area is a bit of an oddity in OpenGL.
 
 Robert.
 
 On 4/11/07, Emmanuel Roche [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED] wrote:
  Hello !!
 
  I'm trying to generate the tangent,binormal,normal base for a GLSL
 parallax
  shader. I would need to provide the tangent and binormal
 vectors as
  attribute (in GLSL grammar)... I checked OSG source : apparently
 I need to
  use the TangentSpaceGenerator class to build the arrays, but then, in
  osg::Geometry I can only use setVertexAttribArray(unsigned int
 index,Array*
  array) I guess, so the array would be associated to an index
 number and not
  a name, could someone explain me how to do the following step
 (link this
  index number to the wanted name I guess...) ?
 
  thanks in advance :-)
 
  regards,
  Emmanuel.

-- 

Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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Re: [osg-users] Vertex attribute names ?

2007-04-11 Thread Emmanuel Roche

Thanks, I guess this means that the function
osg::Program::addBindAttribLocation(std::string, index) is what I was
looking for :-).

regards,
Emmanuel.



2007/4/11, Mike Weiblen [EMAIL PROTECTED]:


Hi,

See the compactdisc.osg and compactdisc-texcoord.osg examples in osgtoy
(http://osgtoy.cvs.sourceforge.net/osgtoy/osgtoy/osgtoy-data/)  They
differ only
in how they send the tangent vectors: the former uses a generic GLSL
attribute,
the latter sends the tangent in a built-in texcoord.

(ATI drivers have (had?) a bug such that any use of generic attributes
caused
all geometry to vanish!  Hence the need for the built-in attribute
variation)

cheers
-- mew


Emmanuel Roche wrote:
 Okay, in this case, is someone aware of a solution to access those
 attributes in GLSL anyway through their index ? I guess I'm not the
 first one trying to use attributes no lol ?


 I think there is one solution at least (and that's the one I'm going to
 use if I find nothing better...) : I could use to built in attribute
 variables ( gl_Color, gl_SecondaryColor, gl_MultiTexCoord0 to 7)...
 which can be assigned with OSG functions (setColorArray, etc...). But I
 really think this is not a good final solution...


 regards,

 Emmanuel.


 2007/4/11, Robert Osfield [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED]:

 Hi Emmanuel,

 The OSG doesn't presently support naming of vertex attributes, only
 use of indexes.

 Naming of vertex attributes is a bit of awkward issue as the way the
 naming is set up in OpenGL prevents one from display listing
geometry,
 and display listing of geometry is what the OSG does by default for
 performance reasons.  This area is a bit of an oddity in OpenGL.

 Robert.

 On 4/11/07, Emmanuel Roche [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED] wrote:
  Hello !!
 
  I'm trying to generate the tangent,binormal,normal base for a GLSL
 parallax
  shader. I would need to provide the tangent and binormal
 vectors as
  attribute (in GLSL grammar)... I checked OSG source : apparently
 I need to
  use the TangentSpaceGenerator class to build the arrays, but then,
in
  osg::Geometry I can only use setVertexAttribArray(unsigned int
 index,Array*
  array) I guess, so the array would be associated to an index
 number and not
  a name, could someone explain me how to do the following step
 (link this
  index number to the wanted name I guess...) ?
 
  thanks in advance :-)
 
  regards,
  Emmanuel.

--

Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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