Re: [osg-users] latest NVIDIA drivers

2010-09-14 Thread Fred Smith
robertosfield wrote: The desktop market is already rather stagnant in comparison to the growth of mobile device, mindshare and market share are moving away from the desktop to mobile, with this sea change Microsoft and hence DirectX will be loosing ground. I am appalled to see that GLSL

Re: [osg-users] latest NVIDIA drivers

2010-09-14 Thread Trajce (Nick) Nikolov
our GLSL code is bug free ... no need of debugging .. *smile* -Nick On Tue, Sep 14, 2010 at 5:06 PM, Fred Smith osgfo...@tevs.eu wrote: robertosfield wrote: The desktop market is already rather stagnant in comparison to the growth of mobile device, mindshare and market share are moving

[osg-users] Screenshot to non OSG image

2010-09-14 Thread benedikt naessens
Dear all, I want to combine a movie (movie shot by a camera) with some OSG 3D objects. I already managed to make sure that the position and orientation of the camera are stored each time a picture is grabbed (as part of the movie). The sequence of the movie is stored in memory (can choose

[osg-users] [vpb] Problem with tiles

2010-09-14 Thread Massimo Tarantini
Hi all, i have the following problem with the terrain i have created. The two snapshots show 4 tiles swapped in, but they are not aligned with the grid (the texture is well aligned, when is visible). First [Image: http://img251.imageshack.us/img251/8871/immagine1rw.jpg ] After zoom in

[osg-users] Geometry Drawing Performance

2010-09-14 Thread Frank Sullivan
Hello everybody, Can I trouble you with some questions about performance? My situation is basically this. I have a list of 54 drawables that I'm generating in-code. Not all of them are necessarily displayed on the screen at any given time, and in some cases, a certain drawables might be drawn

Re: [osg-users] Geometry Drawing Performance

2010-09-14 Thread Frank Sullivan
Hello again, There is something else that I thought of. Here is a diagram of what one of these drawables might look like: http://imgur.com/lefTl.gif Because of the way that this drawable is generated (by recursively subdividing a quad), the indices are not necessarily in an order that is

Re: [osg-users] Geometry Drawing Performance

2010-09-14 Thread Frank Sullivan
Another thing, Looking at the GL Trace output in glslDevil, it looks like my program is using vertex arrays. I can't tell for sure, but I think it is using vertex arrays because I don't see any calls to glBindBuffer and the pointer used in glVertexPointer looks like an actual pointer to data

Re: [osg-users] osgGA modifications for IPhone and other

2010-09-14 Thread Thomas Hogarth
Looks ace Stephan I've not had a chance to checkout your osgGA changes yet, but now I can't wait. Also nice to see it's been tested on the IPad, I've only got an IPod touch so the testing has been pretty limited. I'm getting and IPod touch 4th gen this week so I can finally use gles 2.0, it's

Re: [osg-users] Geometry Drawing Performance

2010-09-14 Thread Roland Smeenk
Hi Frank, you layout doesn't really look cache friendly. Take a look at the optimizer and it's options especially INDEX_MESH, VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM. http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/OptimizerOptions And of course make sure your

Re: [osg-users] osgGA modifications for IPhone and other stuff

2010-09-14 Thread David Glenn
Jason Daly wrote: There is a multiple pointer extension for X (called MPX) that has recently been added to the X.org server: http://en.wikipedia.org/wiki/Multi-Pointer_X (http://en.wikipedia.org/wiki/Multi-Pointer_X) The latest distributions should have it (I know Fedora has had it