Another thing, Looking at the GL Trace output in glslDevil, it looks like my program is using vertex arrays. I can't tell for sure, but I think it is using vertex arrays because I don't see any calls to glBindBuffer and the pointer used in glVertexPointer looks like an actual pointer to data (035ce860) rather than an offset into a VBO.
Is there any way to force OSG to use VBOs? I'm using 2.8.2. Thanks again, Frank ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31600#31600 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

