Another thing,

Looking at the GL Trace output in glslDevil, it looks like my program is using 
vertex arrays. I can't tell for sure, but I think it is using vertex arrays 
because I don't see any calls to glBindBuffer and the pointer used in 
glVertexPointer looks like an actual pointer to data (035ce860) rather than an 
offset into a VBO. 

Is there any way to force OSG to use VBOs? I'm using 2.8.2.

Thanks again,
Frank

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=31600#31600





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to