Hi Albert,
I've answered the same question on this list a few weeks ago.
A search in the archives should get you to it.
And yes, it's possible, natively.
Luc
De :
Aurelien Albert aurelien.alb...@alyotech.fr
A :
osg-users@lists.openscenegraph.org
Date:
10/10/2012 20:29
Objet :
Hi Anders,
Even with default settings the culling will be done with doubles, with
any floats being cast into doubles before tests against the view
frustum planes rather than from doubles down to floats.
I'm curious what makes you think the problem is culling. Could it be
clipping? Could it be
Hi Kenzo,
I wouldn't implement this type of management by reassigning a single
osg::Camera with different setting but use a different Camera. I
would also leave alone the master Camera and instead prefer to
add/remove slave Cameras.
My guess to why you haven't been able to do what you want is
The problem illustrated in this example is most certainly not related to
culling.
Could it be just that OpenGL handles the vertices as float?, so you
enter 6371014 as a value for a float which means that all precision is lost.
Rendering something which is a few meters on that scale, will just be
Hi Anders,
On 11 October 2012 11:02, Anders Backman ande...@cs.umu.se wrote:
The problem illustrated in this example is most certainly not related to
culling
So... the subject line and previous dsicussion is rather misleading.
Could it be just that OpenGL handles the vertices as float?
Thanks, the IndexMeshVisitor does exactly what I need.
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Thanks Mathieu, I'm trying your modifications.
Gianni
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Hi Mathieu,
unfortunately I get the error:
CMake Error at src/osg/cmake_install.cmake:40 (FILE):
file INSTALL cannot find C:/Documents and Settings/gambr/Local
Settings/Temp/tmpm-mnkd/OpenSceneGraph-2.9.14/bin/osg75-osgd.pdb.
while the pdb is in:
C:\Documents and Settings\gambr\Local
Hello.
First of all sorry if the next question is dumb but i couldnt find it
anywhere.
I use camera-attach(osg::Camera::COLOR_BUFFER0, textureColor); in my
program.
It works only if the texture's source format is GL_RGBA.
As i read in setSourceFormat's comment: Sets the external source image
Hi Robert,
Thanks for your quick answer.
I wouldn't implement this type of management by reassigning a single
osg::Camera with different setting but use a different Camera. I
would also leave alone the master Camera and instead prefer to
add/remove slave Cameras.
From your answer I
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