Re: [osg-users] Building on Mac OSX, error on OSXAVFoundationVideo.mm

2013-04-03 Thread Raymond de Vries
Hi, I've got an interesting update: the error does not occur when building with Xcode. I was using the Unix Makefiles before and that build stopped. A related question: where should I set what the default sdk is? The previous version is used by default... cheers, thanks Raymond On

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Alistair Baxter
You do not need Cygwin installed or active to build NDK code for Android any more - it was a prerequisite for old NDKs, and it is still needed if you want to use Google's Eclipse plug in for C/C++ code debugging, though. From our internal documentation page where Nathan assembled the

Re: [osg-users] Integration of stereo and distortion correction into osgViewer

2013-04-03 Thread Rafa Gaitan
Hi Robert, I'm not sure if the refactor will affect the way that stereo will be managed, but currently also exists auto-stereoscopic displays, which means that not only find the classical two-view stereo but many views (8 or 9 are the most common) and even in mobile devices it's also possible to

Re: [osg-users] Integration of stereo and distortion correction into osgViewer

2013-04-03 Thread Robert Osfield
Hi Rafa, On 3 April 2013 09:48, Rafa Gaitan rafa.gai...@gmail.com wrote: I'm not sure if the refactor will affect the way that stereo will be managed, but currently also exists auto-stereoscopic displays, which means that not only find the classical two-view stereo but many views (8 or 9 are

Re: [osg-users] Integration of stereo and distortion correction into osgViewer

2013-04-03 Thread Rafa Gaitan
Hi Robert, 2013/4/3 Robert Osfield robert.osfi...@gmail.com There new approach should be able to encompass novel displays that require multiple camera and then a second pass to render the result. In essence it won't be any different to how stereo will be done - a master Camera on the

Re: [osg-users] Integration of stereo and distortion correction into osgViewer

2013-04-03 Thread Jan Ciger
On 04/03/2013 10:58 AM, Robert Osfield wrote: The question for me is how best to wire up the interface for the stereo support and any other schemes. One approach is to leave it low level viewer configuration where the user or a configuration file describe exactly what slave Camera are required,

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Jan Ciger
On 04/03/2013 10:10 AM, Alistair Baxter wrote: You do not need Cygwin installed or active to build NDK code for Android any more - it was a prerequisite for old NDKs, and it is still needed if you want to use Google's Eclipse plug in for C/C++ code debugging, though. From our internal

[osg-users] What's the progress of osgPango?

2013-04-03 Thread michael kapelko
Hi. I've been researching Cairo / Pango for GUI use with OSG, and googled this up: http://forum.openscenegraph.org/viewtopic.php?t=6394 The osgPango page ( http://code.google.com/p/osgpango/ ) says: Screenshots COMING BACK SOON (August, 2012) I wonder how's osgPango doing? Thanks.

Re: [osg-users] Integration of stereo and distortion correction into osgViewer

2013-04-03 Thread Christian Buchner
Why not just build an approximate mesh based on the Oculus projection formula? ;) Christian 2013/4/3 Jan Ciger jan.ci...@gmail.com On 04/03/2013 10:58 AM, Robert Osfield wrote: The question for me is how best to wire up the interface for the stereo support and any other schemes. One

[osg-users] How to set attribute shaders vars into ShadowedScene.

2013-04-03 Thread Dario Minieri
Hi, Sorry for noob question, but I'm going crazy setting attribute vertex shaders variables starting from ShadowedScene. I've some code like this: //create shadowed scene... //create shadow technique l_MinimalShadowMap l_MinimalShadowMap-setShadowFragmentShader(l_sf);

Re: [osg-users] What's the progress of osgPango?

2013-04-03 Thread Chris Hanson
It's still alive. Jeremy has been busy with different projects, but is still around and involved. Did you have a specific question about it? On Wed, Apr 3, 2013 at 7:20 AM, michael kapelko korn...@gmail.com wrote: Hi. I've been researching Cairo / Pango for GUI use with OSG, and googled this

Re: [osg-users] What's the progress of osgPango?

2013-04-03 Thread Jeremy Moles
On 04/03/2013 09:20 AM, michael kapelko wrote: Hi. I've been researching Cairo / Pango for GUI use with OSG, and googled this up: http://forum.openscenegraph.org/viewtopic.php?t=6394 The osgPango page ( http://code.google.com/p/osgpango/ ) says: Screenshots COMING BACK SOON (August, 2012) I

Re: [osg-users] Converting .ive model to .osg - including textures

2013-04-03 Thread Thijs Hofland
Hi, Sorry to bump such an old question, but I am having trouble with exporting my .ive files to .osg files to get the textures. I have followed this tutorial: http://lagoon.cse.unr.edu/~lagoon/index.php/ECSLENT_Blender_import/export#How_to_convert_.ive_to_Ogre_.mesh, however I get stuck at

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Shayne Tueller
Thanks to everyone for their input so far. I guess if one presents information or a tutorial for building OSG on Android for Windows, it should be complete, accurate, and thorough. It appears that vital information or detail is missing in the tutorial regarding the role of the Android NDK or

Re: [osg-users] Converting .ive model to .osg - including textures

2013-04-03 Thread Sebastian Messerschmidt
Hello Thijs, It seems you don't have a valid plugin for png. Check if the osgDB plugin exists in the plugin directory. Also there might be an option to write the textures to a different format. As a last resort you could roll your own exporter using the database readcallback and save to

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Jorge Izquierdo Ciges
For your sanity don't use r8e yet there have been complaints about some toolchains broken. Check with r8d. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Jan Ciger
Hello, On Wed, Apr 3, 2013 at 5:29 PM, Shayne Tueller shayne.tuel...@hill.af.milwrote: Thanks to everyone for their input so far. I guess if one presents information or a tutorial for building OSG on Android for Windows, it should be complete, accurate, and thorough. It appears that vital

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Shayne Tueller
Jan, My comments or inquries were in reference to the tutorial as presented in this thread. Of course I don't expect the OSG wiki doc to go into explicit detail regarding the Android NDK. My point is that if someone posts a tutorial (in this case the main gist of this thread), there should be

Re: [osg-users] Converting .ive model to .osg - including textures

2013-04-03 Thread Thijs Hofland
Thank you for the quick reply! I had to use the following command, that did work (since the textures were compressed): Code: osgconv --compressed -O OutputTextureFiles sgnl_01.ive signaal2.osg It had .dds files as output, which I converted to .png with Photoshop, by making use of the

Re: [osg-users] Integration of stereo and distortion correction into osgViewer

2013-04-03 Thread Jan Ciger
On 04/03/2013 03:47 PM, Christian Buchner wrote: Why not just build an approximate mesh based on the Oculus projection formula? ;) Christian Why to do that when the formula including the distortion coefficients is provided in the SDK? Do you have a parametric modeller that could do it?

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Jan Ciger
On 04/03/2013 07:49 PM, Shayne Tueller wrote: Jan, My comments or inquries were in reference to the tutorial as presented in this thread. Careful. Many people (including me) are reading this via the mailing list, not forum - there is a gateway between the two, so forum posts go to the list

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Shayne Tueller
Careful. Many people (including me) are reading this via the mailing list, not forum - there is a gateway between the two, so forum posts go to the list and list posts show up on the forum. Thus I had no clue which tutorial as presented in this thread are you referring to. For me the

[osg-users] OT: Qt Statusbar question

2013-04-03 Thread Michael W. Hall
Not really a osg question directly. I am using osgEarth in my application. I have a callback function that updates the statusbar. If I have my callback function parameters set to take a statusbar pointer, it will update the status bar with the lat/long under the mouse. However, I have added

Re: [osg-users] How to set attribute shaders vars into ShadowedScene.

2013-04-03 Thread Daniel Schmid
Hi Dario For this case you have to derive your own shadow class from MinimalShadowMap, in order to get access to the protected statesets and programs. That's the way I did it. Regards -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53446#53446