You do not need Cygwin installed or active to build NDK code for Android any
more - it was a prerequisite for old NDKs, and it is still needed if you want
to use Google's Eclipse plug in for C/C++ code debugging, though.
>From our internal documentation page where Nathan assembled the instructions
>(he's on holiday right now), the extra bit that you need is probably this:
Install Android NDK
Available here:
http://developer.android.com/tools/sdk/ndk/index.html
Extract it to a location with no spaces in the path, such as
C:\Local\android-ndk-[ver]
Add to your system environment variables:
ANDROID_HOME [Android-NDK-Install-Dir]
ANDROID_NDK_ROOT [Android-NDK-Install-Dir]
Add to your existing PATH:
[Android-SDK-Install-Dir]\tools;[Android-SDK-Install-Dir]\platform-tools;[Android-NDK-Install-Dir].
Alistair Baxter
Software Engineer
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-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Shayne Tueller
Sent: 02 April 2013 14:47
To: [email protected]
Subject: Re: [osg-users] How to build OpenSceneGraph for Android in Windows
Hi,
I went through this tutorial and got stuck when invoking the "make" command to
build OSG. It errors out with the message
ANDROID_NDK-NOTFOUND\ndk-build ...
I'm supposing that there was a step omitted in the tutorial that tells the
cmake configure utility on where to find the android ndk (i.e. defining the
path to find ndk-build).
Is this correct or am I missing something? I would like to try and get this to
work.
Thanks for any help in advance...
Shayne
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53413#53413
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