Hello everyone, I have a problem with osg::Text()
Some letters seem to vanish with depth (see picture) - the "h" in "This is a label.." is vanishing if the text is further away from the camera.
Do you have any idea what I'm doing wrong?
This is how I draw the text node: (the font does not
Hi,
Instead of using OSG_UWP directly to undef unsupported features, I would
suggest to introduce a define per feature and have UWP turn off the unsupported
feature one by one. This will make it more future proof and, who knows, might
be helpful to others.
Philippe
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On 22/4/17 00:43, Thomas Hogarth wrote:
> Hi All
>
> Not sure who can do what about this. A little while back i was going to
> update the build
guide for osg on iOS, but the document/article was checked out and locked by
another user.
Since 2014 haha. Says it's been checked out by Ulrich
I thought the name rang a bell,
Thanks for doing that, it's done the trick.
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Hi
I think nobody respond because there multiple path for it
Your problem can be split in two:
1)tesselation
2)real (not screen space) displacement mapping
1)Tesselation
-osgUtil::Tesselator
-Tesselation Shader
2)Real Displacement mapping
For this step You must be sure of your level of
Hi,
Forum is plenty of information about osg culling
http://forum.openscenegraph.org/viewtopic.php?t=15959
http://forum.openscenegraph.org/viewtopic.php?t=16095
More generally, you can search the forum by yourself for the term
"CullCallback" or "CullVisitor" or "CullFace"
And come back when
Hi
I'm not really an osg::Text master but my guess is the osg::Text is not mean to
be used with a explicit transparent stateset.
You should try to modify the osgText example in order to diagnoze this and tell
me if my guess is right.
Cheers
Tim Hartter wrote:
> Hello everyone, I have a
Hi,Can anyone tell me is there any example code (i.e .cpp file )for
Backfaceculling,face culling and frustum culling in osg.
Any Help is appreciated.
...
Thank you!
Cheers,
Rambabu
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Hi Robert,
I have been playing around with different settings. Changing the bounding
box did not solve the problem.
Strangely setting a style with depth 0.1 solves the problem if I connect
via Remote Desktop. Not assigning any font solves tge problem completely -
the text is just not pretty
mp3butcher wrote:
> Hi
> I think nobody respond because there multiple path for it
> Your problem can be split in two:
> 1)tesselation
> 2)real (not screen space) displacement mapping
>
> 1)Tesselation
> -osgUtil::Tesselator
> -Tesselation Shader
>
> 2)Real Displacement mapping
> For this
Hi TIm,
It's to know what might be wrong from the description, my best guess
is that it might be some depth buffer resolution issue. Could it be
the filled bounding box that is t fault? Try not enabling this and see
what happens.
Robert.
On 22 April 2017 at 11:18, Tim Hartter
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