[osg-users] Vanishing letters in osg::Text

2017-04-22 Thread Tim Hartter
Hello everyone, I have a problem with osg::Text() Some letters seem to vanish with depth (see picture) - the "h" in "This is a label.." is vanishing if the text is further away from the camera.   Do you have any idea what I'm doing wrong?   This is how I draw the text node: (the font does not

Re: [osg-users] Support for Windows Universal Platform

2017-04-22 Thread Philippe Renon
Hi, Instead of using OSG_UWP directly to undef unsupported features, I would suggest to introduce a define per feature and have UWP turn off the unsupported feature one by one. This will make it more future proof and, who knows, might be helpful to others. Philippe -- Read

Re: [osg-users] iOS build guide locked/checked out on osg website

2017-04-22 Thread Ulrich Hertlein
On 22/4/17 00:43, Thomas Hogarth wrote: > Hi All > > Not sure who can do what about this. A little while back i was going to > update the build guide for osg on iOS, but the document/article was checked out and locked by another user. Since 2014 haha. Says it's been checked out by Ulrich

Re: [osg-users] iOS build guide locked/checked out on osg website

2017-04-22 Thread Thomas Hogarth
I thought the name rang a bell, Thanks for doing that, it's done the trick. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70807#70807 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Near-uniform tessellation of a concave polygon for heightmaps

2017-04-22 Thread Julien Valentin
Hi I think nobody respond because there multiple path for it Your problem can be split in two: 1)tesselation 2)real (not screen space) displacement mapping 1)Tesselation -osgUtil::Tesselator -Tesselation Shader 2)Real Displacement mapping For this step You must be sure of your level of

Re: [osg-users] Regarding Culling in osg

2017-04-22 Thread Julien Valentin
Hi, Forum is plenty of information about osg culling http://forum.openscenegraph.org/viewtopic.php?t=15959 http://forum.openscenegraph.org/viewtopic.php?t=16095 More generally, you can search the forum by yourself for the term "CullCallback" or "CullVisitor" or "CullFace" And come back when

Re: [osg-users] Vanishing letters in osg::Text

2017-04-22 Thread Julien Valentin
Hi I'm not really an osg::Text master but my guess is the osg::Text is not mean to be used with a explicit transparent stateset. You should try to modify the osgText example in order to diagnoze this and tell me if my guess is right. Cheers Tim Hartter wrote: > Hello everyone, I have a

[osg-users] Regarding Culling in osg

2017-04-22 Thread Rambabu Repaka
Hi,Can anyone tell me is there any example code (i.e .cpp file )for Backfaceculling,face culling and frustum culling in osg. Any Help is appreciated. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70803#70803

Re: [osg-users] Vanishing letters in osg::Text

2017-04-22 Thread Tim Hartter
Hi Robert, I have been playing around with different settings. Changing the bounding box did not solve the problem. Strangely setting a style with depth 0.1 solves the problem if I connect via Remote Desktop. Not assigning any font solves tge problem completely - the text is just not pretty

Re: [osg-users] Near-uniform tessellation of a concave polygon for heightmaps

2017-04-22 Thread Julien Valentin
mp3butcher wrote: > Hi > I think nobody respond because there multiple path for it > Your problem can be split in two: > 1)tesselation > 2)real (not screen space) displacement mapping > > 1)Tesselation > -osgUtil::Tesselator > -Tesselation Shader > > 2)Real Displacement mapping > For this

Re: [osg-users] Vanishing letters in osg::Text

2017-04-22 Thread Robert Osfield
Hi TIm, It's to know what might be wrong from the description, my best guess is that it might be some depth buffer resolution issue. Could it be the filled bounding box that is t fault? Try not enabling this and see what happens. Robert. On 22 April 2017 at 11:18, Tim Hartter