Hi Robert,
I have been playing around with different settings. Changing the bounding
box did not solve the problem.
Strangely setting a style with depth 0.1 solves the problem if I connect
via Remote Desktop. Not assigning any font solves tge problem completely -
the text is just not pretty anymore.
Can you tell me if you are using any special fallback settings in case no
font is assigned to osg::text?
Tim
Mit AquaMail Android
http://www.aqua-mail.com gesendet
Am 22. April 2017 7:25:33 nachm. schrieb Robert Osfield
<robert.osfi...@gmail.com>:
Hi TIm,
It's to know what might be wrong from the description, my best guess
is that it might be some depth buffer resolution issue. Could it be
the filled bounding box that is t fault? Try not enabling this and see
what happens.
Robert.
On 22 April 2017 at 11:18, Tim Hartter <tim.hart...@gmx.de> wrote:
Hello everyone, I have a problem with osg::Text()
Some letters seem to vanish with depth (see picture) - the "h" in "This is a
label.." is vanishing if the text is further away from the camera.
Do you have any idea what I'm doing wrong?
This is how I draw the text node: (the font does not matter by the way...)
osg::ref_ptr<osg::StateSet> pStateset(new osg::StateSet());
pStateset->setMode(GL_LIGHTING,
osg::StateAttribute::OFF |
osg::StateAttribute::PROTECTED |
osg::StateAttribute::OVERRIDE);
pStateset->setMode(GL_BLEND, osg::StateAttribute::ON);
pStateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
pStateset->setRenderBinDetails(INT_MAX, "RenderBin",
osg::StateSet::OVERRIDE_RENDERBIN_DETAILS);
osg::ref_ptr<osgText::Text> pText( new osgText::Text );
osg::ref_ptr<osg::Geode> pTextGeode ( new osg::Geode );
pText->setFont(pFont);
pText->setText(Text.c_str());
pText->setAutoRotateToScreen(true);
pText->setDrawMode(osgText::Text::TEXT |
osgText::Text::FILLEDBOUNDINGBOX);
pText->setBoundingBoxMargin(FontSize * 0.1);
pText->setFontResolution(96, 96);
pText->setCharacterSize(FontSize);
pText->setPosition(Position);
pText->setColor(osg::Vec4d(1,0,0,1));
pText->setStateSet(pStateset.get());
pText->setUseDisplayList(false);
pTextGeode->addDrawable(pText);
pTextGeode->setStateSet(pStateset);
return pTextGeode;
I'd be greatful for any help on the matter.
-Tim-
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