Hi,
The lack of docs makes this a bit of a guesser for me.
Does RenderOrder sort before RenderOrderNums (Macro / micro)?
Here is the functor taken from the Camera header
Code:
/** Functor to assist with ordering cameras in the order they should be
rendered in.*/
struct CameraRenderOrderSortOp
Never mind, this had to do with only setting the viewMatrix of the viewer
camera.
I have an "override" camera that renders one global material for the whole
scene, and it created itself using new Camera( *viewercamera )
This caused the view matrix to always be behind one frame.
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