[osg-users] RenderOrder, RenderOrderNums

2018-08-19 Thread Johny Canes
Hi, The lack of docs makes this a bit of a guesser for me. Does RenderOrder sort before RenderOrderNums (Macro / micro)? Here is the functor taken from the Camera header Code: /** Functor to assist with ordering cameras in the order they should be rendered in.*/ struct CameraRenderOrderSortOp

Re: [osg-users] RenderOrder, RenderOrderNums

2018-08-19 Thread Johny Canes
Never mind, this had to do with only setting the viewMatrix of the viewer camera. I have an "override" camera that renders one global material for the whole scene, and it created itself using new Camera( *viewercamera ) This caused the view matrix to always be behind one frame.