Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-07-29 Thread Sam Brkopac
Zachary1234 wrote: > Not quite, unfortunately, it seems. I can't install linux at this time. > > I was wondering if someone over there has a file tree of libraries that > exists on a Windows 64 bit filesystem? I figure that OSG was programmed and > tested on Windows, and that hoefully

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-07-29 Thread Zachary1234
Not quite, unfortunately, it seems. I can't install linux at this time. I was wondering if someone over there has a file tree of libraries that exists on a Windows 64 bit filesystem? I figure that OSG was programmed and tested on Windows, and that hoefully someone still has something for all

Re: [osg-users] Deactivate cull mask testing

2019-07-29 Thread Robert Osfield
HI Catalin, On Mon, 29 Jul 2019 at 08:38, Catalin Flower wrote: > Is there is a way to deactivate the entire part of the engine which it is > testing the cull mask for every node? > I believe you are the first to ever ask this question :-) The osg::NodeVisitor, which osgUtil::CullVisitor

[osg-users] Deactivate cull mask testing

2019-07-29 Thread Catalin Flower
Hi, Is there is a way to deactivate the entire part of the engine which it is testing the cull mask for every node? Thank you! Cheers, Catalin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76524#76524

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-07-29 Thread michael kapelko
Zachary, I can give you a Linux VM for VirtualBox with OpenSceneGraph built from sources, free of charge, if that's enough for you. Regards, Michael. On Sun, 28 Jul 2019 at 09:44, François Cami wrote: > > Hi Zachary, > > On Sun, Jul 28, 2019 at 4:42 AM Zachary1234 wrote: > > > > Is there some

[osg-users] Geode and Drawable Classes

2019-07-29 Thread Catalin Flower
Hi, In the book that I have it says to use the Geode class to add your geometries, but the osg::Geometry class is extended from osg::Node and it can be added directly on the scene graph and it works. Is there any reason to use osg::Geode? Thank you! Cheers, Catalin -- Read

Re: [osg-users] Deactivate cull mask testing

2019-07-29 Thread Catalin Flower
Hi Robert, I was trying to evaluate the impact of cull mask testings on rendering. We have large number of objects, and when hide them by using cull mask on the camera the frame rate goes up only 4-6 fps. I was expecting more. Thank you! Cheers, Catalin -- Read this topic

[osg-users] osgVIEWER problem camera

2019-07-29 Thread Soheib Kehal
Hi, i don't understand what's the values on the saved_camera.path and how can i change it, i want to see models on the ogsviewer but it seems like the camera dont look at it, but the model is here but not viewable. Help me Please ... Thank you! Cheers, soheib -- Read this

[osg-users] I want to move the texture to rain. Help me.

2019-07-29 Thread Dae Woo Ryu
Hi,All. After applying the texture to the cones. I want to let the texture run down. Just like the rain. Is there no way? Let me know how. Texture2d, TexGen, TexGenNode could be used to implement it? I do not know how to do it. Thank you! Cheers, RYUDAEWOO :O :-< -- Read

[osg-users] [build] Could not build for iOS

2019-07-29 Thread Andrew Poltavets
Hi, Could you please point me out how to build OpenSceneGraph for iOS? Generally two thing I did not get: 1) Full stack of OpenSceneGraph seems to be not being compiled successfully: got the following error: > /Users/andrew/MyDev/osg-ios/osg/src/osgPlugins/curl/ReaderWriterCURL.cpp:25:10: >

[osg-users] Projection matrix with camera looking along +Z. No redering at all.

2019-07-29 Thread Alexander Savo
Hi OSG community, I defined my projection matrix for camera looking along +Z direction and I put a sample object at position (0,0,13). Surprisingly, it was not rendered. Here is my projection matrix: 1.4792376379346175f, 0.0f, 0.0f, 0.0f,

Re: [osg-users] Deactivate cull mask testing

2019-07-29 Thread Robert Osfield
Hi Catalin, On Mon, 29 Jul 2019 at 09:54, Catalin Flower wrote: > I was trying to evaluate the impact of cull mask testings on rendering. We > have large number of objects, and when hide them by using cull mask on the > camera the frame rate goes up only 4-6 fps. I was expecting more. > The

Re: [osg-users] Geode and Drawable Classes

2019-07-29 Thread Trajce Nikolov NICK
Hi, osg::Geometry was modified to inherit from osg::Node at later date after the book was published. You are free to use it without osg::Geode if you don't need backwards compatibility On Mon, Jul 29, 2019, 14:38 Catalin Flower wrote: > Hi, > > In the book that I have it says to use the Geode

Re: [osg-users] I want to move the texture to rain. Help me.

2019-07-29 Thread Robert Osfield
Hi, It's hard to know what you are actually after. Is it simply that you want the texture coordinates to be updated? There a number of different ways to do this, how you'd want to do it depends on what you are wanting to do, and the performance constraints you have. Could you explain what you

Re: [osg-users] osgVIEWER problem camera

2019-07-29 Thread Robert Osfield
Hi Soheib, The osg::AnimationPath file format isn't something I'd expect people to edit manually, it's really just a means of serializing in/out a animation path that is created programmatically - such as a recording a path within a viewer. Robert. On Mon, 29 Jul 2019 at 14:58, Soheib Kehal

Re: [osg-users] Geode and Drawable Classes

2019-07-29 Thread Sam Brkopac
Hi Catalin, oso::Geode has been deprecated. Replace it with osg::Group. Thanks, Sam -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76532#76532 ___ osg-users mailing list