[osg-users] Problem with osgAnimationViewer example

2009-02-11 Thread Aitor Arrieta
Hi all My name is Aitor Arrieta and I am currently working for VICOMTech Research Center in Donosti (Spain). We have differente projects in which we use some animated avatars in an OSG environment so we are interested in the new osg::Animation plugin. I have downloaded the new osg version (2.8.0

Re: [osg-users] Problem with osgAnimationViewer example

2009-02-12 Thread Aitor Arrieta
different skeletons? I've been looking in your web but I'm not able to find any documentation about all these new features. Maybe you're working on it right now? Well, I look forward to hearing from you. Thanks again for your help. Cheers, AItor -- Aitor Arrieta Larrea Investigador colaborador

[osg-users] Using different textures for the same geometry

2008-10-09 Thread Aitor Arrieta
Hi all First of all, this is my first time writing here so sorry if I do something wrong... Here is my question. I have an obj file, which I have exported from Poser. I have modified this file in order to have only one geometry, that is, there is only one osg::node. This new file works fine in

Re: [osg-users] Using different textures for the same geometry

2008-10-10 Thread Aitor Arrieta
Hi Robert, Thank you very much for your reply. I have a single geometry and I want to apply different textures for it. That is, imagine a figure of a woman which is a single geometry. However, I have a texture for the head, another one for the body, another one for the shirt, etc... Do you

Re: [osg-users] Using different textures for the same geometry

2008-10-10 Thread Aitor Arrieta
Hi Paul Thank you very much for your reply. I think it will be easier to take the solution #2. For our application, the only restriction we have is that we must use a single vertex array. But if you say that this is possible to do even when using different geometries, I will investigate more

Re: [osg-users] Sharing Vertex Arrays between Geometry Nodes

2008-10-14 Thread Aitor Arrieta
PROTECTED] On Behalf Of Aitor Arrieta Sent: Tuesday, October 14, 2008 8:39 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Sharing Vertex Arrays between Geometry Nodes Hi all, I am developing an application in which I have to share the same vertex array between different

Re: [osg-users] Sharing Vertex Arrays between Geometry Nodes

2008-10-14 Thread Aitor Arrieta
(with different indices) to each Geometry and they will index into the same vertex array. -Paul From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aitor Arrieta Sent: Tuesday, October 14, 2008 9:05 AM To: OpenSceneGraph Users Subject: Re: [osg

Re: [osg-users] Sharing Vertex Arrays between Geometry Nodes

2008-10-15 Thread Aitor Arrieta
describe. Indices are part of the PrimitiveSet; assign a different PrimitiveSet (with different indices) to each Geometry and they will index into the same vertex array. -Paul From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aitor Arrieta Sent

Re: [osg-users] Sharing Vertex Arrays between Geometry Nodes

2008-10-15 Thread Aitor Arrieta
are part of the PrimitiveSet; assign a different PrimitiveSet (with different indices) to each Geometry and they will index into the same vertex array. -Paul From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aitor Arrieta Sent: Tuesday, October

Re: [osg-users] Sharing Vertex Arrays between Geometry Nodes

2008-10-16 Thread Aitor Arrieta
Hi J-S and Paul Thanks a lot for your reply. I would like to be able to have a correct model from the beginning but unfortunately I must use a given obj file... So I don't have any option but trying to solve my problem by code. I have been doing some tests today and at this moment I'm able to

Re: [osg-users] Sharing Vertex Arrays between Geometry Nodes

2008-10-21 Thread Aitor Arrieta
Hi J-S, Paul and Robert After some days and several hours of work, I can finally say that my application is now working fine. Of course I could never have solved my problem without your help so I have no words to show my gratitude. Thanks a lot for your help. Regards, Aitor -