Hi all
My name is Aitor Arrieta and I am currently working for VICOMTech Research
Center in Donosti (Spain). We have differente projects in which we use some
animated avatars in an OSG environment so we are interested in the new
osg::Animation plugin.
I have downloaded the new osg version (2.8.0
different skeletons?
I've been looking in your web but I'm not able to find any documentation
about all these new features. Maybe you're working on it right now?
Well, I look forward to hearing from you. Thanks again for your help.
Cheers,
AItor
--
Aitor Arrieta Larrea
Investigador colaborador
Hi all
First of all, this is my first time writing here so sorry if I do something
wrong...
Here is my question. I have an obj file, which I have exported from Poser. I
have modified this file in order to have only one geometry, that is, there
is only one osg::node. This new file works fine in
Hi Robert,
Thank you very much for your reply.
I have a single geometry and I want to apply different textures for it. That
is, imagine a figure of a woman which is a single geometry. However, I have
a texture for the head, another one for the body, another one for the shirt,
etc... Do you
Hi Paul
Thank you very much for your reply.
I think it will be easier to take the solution #2. For our application, the
only restriction we have is that we must use a single vertex array. But if
you say that this is possible to do even when using different geometries, I
will investigate more
PROTECTED] On Behalf Of Aitor Arrieta
Sent: Tuesday, October 14, 2008 8:39 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Sharing Vertex Arrays between Geometry Nodes
Hi all,
I am developing an application in which I have to share the same vertex array
between different
(with different
indices) to each Geometry and they will index into the same vertex
array.
-Paul
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aitor Arrieta
Sent: Tuesday, October 14, 2008 9:05 AM
To: OpenSceneGraph Users
Subject: Re: [osg
describe. Indices are
part of the PrimitiveSet; assign a different PrimitiveSet (with different
indices) to each Geometry and they will index into the same vertex
array.
-Paul
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aitor Arrieta
Sent
are
part of the PrimitiveSet; assign a different PrimitiveSet (with different
indices) to each Geometry and they will index into the same vertex
array.
-Paul
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aitor Arrieta
Sent: Tuesday, October
Hi J-S and Paul
Thanks a lot for your reply. I would like to be able to have a correct model
from the beginning but unfortunately I must use a given obj file...
So I don't have any option but trying to solve my problem by code. I have been
doing some tests today and at this moment I'm able to
Hi J-S, Paul and Robert
After some days and several hours of work, I can finally say that my
application is now working fine. Of course I could never have solved my problem
without your help so I have no words to show my gratitude.
Thanks a lot for your help.
Regards,
Aitor
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