Hi all

First of all, this is my first time writing here so sorry if I do something
wrong...

Here is my question. I have an obj file, which I have exported from Poser. I
have modified this file in order to have only one geometry, that is, there
is only one osg::node. This new file works fine in my application and I can
see the figure with no problems. However, the problem comes when I try to
apply the original textures to this figure, because I have more than one
image files for the single osg::Node.

As far as I know, there could be two different solutions for this problem:

1- Create a single texture combining all the textures I have and then apply
it to the node
2- Apply a different texture to each vertex group

For the first one, I have googled for some days and I am not able to find a
program which can do it.
For the second one, I know which vertex should be with any of the different
textures, but I do not know the way to do it from c++ using the osg
libraries.

Can anyone please help me? I know that my explanation was not very good so
if you need further information just ask for it.

Thank you very much in advance.

Regards,

Aitor
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