Hi all First of all, this is my first time writing here so sorry if I do something wrong...
Here is my question. I have an obj file, which I have exported from Poser. I have modified this file in order to have only one geometry, that is, there is only one osg::node. This new file works fine in my application and I can see the figure with no problems. However, the problem comes when I try to apply the original textures to this figure, because I have more than one image files for the single osg::Node. As far as I know, there could be two different solutions for this problem: 1- Create a single texture combining all the textures I have and then apply it to the node 2- Apply a different texture to each vertex group For the first one, I have googled for some days and I am not able to find a program which can do it. For the second one, I know which vertex should be with any of the different textures, but I do not know the way to do it from c++ using the osg libraries. Can anyone please help me? I know that my explanation was not very good so if you need further information just ask for it. Thank you very much in advance. Regards, Aitor
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