[osg-users] Rendering transparent/opaque objects separately in deferred renderer using osg::RenderBin - how?

2009-04-26 Thread Jirka
n advance for _any_ help. I really need to solve this out. PS.: I apologize for my poor English. Regards, Jirka. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10874#10874 ___ osg-users mailing list

Re: [osg-users] Rendering transparent/opaque objects separately in deferred renderer using osg::RenderBin - how?

2009-04-27 Thread Jirka
Thank you, Robert, for your advice, I appreciate it. I'll probably take the cull traversal mask approach, since I don't have much spare time and it seems easier to implement. I'll post my results as soon as I have them if someone else deals with the same problem.