[osg-users] ReplicantBody: body velocity problems

2007-07-31 Thread Renato Silveira
Hi all! Sorry again for use this list for ReplicantBody questions... I integrated ReplicantBody with my path planner algorithm but I still have a question. In class KeyboardEventHandler, when load walk animation, the speed wich the body will walk is defined by action-setPropertyFloat( speed,

Re: [osg-users] ReplicantBody: body velocity problems

2007-08-01 Thread Renato Silveira
Thank you!! Now everything works! :-) I'm not using the latest svn version, but soon I will change to it, and face the same problems =). Thank you! Renato 2007/8/1, Daniel Sjolie [EMAIL PROTECTED]: Sorry, I was unclear... xAnimationSpeed is not a valid keyword so it is the same as

[osg-users] osgCal + osgViewer::CompositeViewer

2007-09-10 Thread Renato Silveira
I'm trying to use osgCal with osg::CompositeViewer. I did exactly what was showed in the osgCompositeViewer example. When I use osg::Viewer all works OK! With osg::CompositeViewer, everything loads OK, but the characters animations stops. Is there anybody with the same probem? Ah! I also got

Re: [osg-users] osgCal + osgViewer::CompositeViewer

2007-09-11 Thread Renato Silveira
I'm using 2.0. I will update now. Thank you! 2007/9/11, Robert Osfield [EMAIL PROTECTED]: Hi Renato, Are you using 2.0? If so update to one of the 2.1.x series or SVN version as this fixes a problem with frame stamps that CompositeViewer had in 2.0. Robert. On 9/11/07, Renato

[osg-users] Controlling animations in FBX models

2011-02-02 Thread Renato Silveira
to 3000 I have the stand animation, and so on? I’m using the AnimationTimelineHandler, as in the example, but I could not figure out how to do it. I play the entire sequence of animations, but I cannot separate them. -- Renato Silveira (Ph. D. Student) Informatics Institute - UFRGS Porto Alegre

Re: [osg-users] Controlling animations in FBX models

2011-02-03 Thread Renato Silveira
ALJI* Élève ingénieur en Informatique troisième année à l'ENSEIRB-MATMECA (Institut Polytechnique de Bordeaux - IPB) Webmaster bénévole de l'association L'eau du désert: www.l-eau-du-desert.com mr.m.a...@gmail.com 2011/2/3 Renato Silveira silveira@gmail.com Hi, In my application I’m

Re: [osg-users] Controlling animations in FBX models

2011-02-04 Thread Renato Silveira
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Renato Silveira (Ph. D. Student) Informatics Institute - UFRGS Porto Alegre - RS - Brazil http://www.inf.ufrgs.br/~rsilveira ___ osg-users mailing list osg-users

Re: [osg-users] Controlling animations in FBX models

2011-02-13 Thread Renato Silveira
='614'/ /AnimationSplit /OsgAnimationTools -- Renato Silveira (Ph. D. Student) Informatics Institute - UFRGS Porto Alegre - RS - Brazil http://www.inf.ufrgs.br/~rsilveira ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] osgAnimation::Action.cpp - Bug?

2011-02-15 Thread Renato Silveira
works. I don't know if it is a bug or a problem with my model, but it fixed the problem. Any suggestions for a more appropriate fix? Renato -- Renato Silveira (Ph. D. Student) Informatics Institute - UFRGS Porto Alegre - RS - Brazil http://www.inf.ufrgs.br/~rsilveira

Re: [osg-users] Controlling animations in FBX models

2011-02-15 Thread Renato Silveira
a variable splitCount that is never used. If you can help me, I will be thankful. Renato On Mon, Feb 14, 2011 at 12:22 AM, Renato Silveira silveira@gmail.comwrote: Thank you very mutch! I will check it. Renato On Sun, Feb 13, 2011 at 7:06 PM, Thomas Hogarth thomas.hoga

Re: [osg-users] Fwd: Controlling animations in FBX models

2011-02-15 Thread Renato Silveira
on the default, which was 30. Attached is a revised cpp, give that a try and let me know the results. If you get a crash and no decent error I'd be happy to take a look at the file my end. Tom On 16 February 2011 04:48, Renato Silveira silveira@gmail.com wrote: Hi Thomas, I tested your

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Renato Silveira
-- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36831#36831 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Renato

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Renato Silveira
? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36835#36835 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Renato

[osg-users] Problem with shadows after use sketchupToOSG

2011-09-28 Thread Renato Silveira
/photo/my-images/849/shadowafterexport.png/ That's what it should be: http://imageshack.us/photo/my-images/59/shouldbed.png/ -- *Renato Silveira * Ph. D. Student Informatics Institute - UFRGS Porto Alegre - RS - Brazil http://www.inf.ufrgs.br/~rsilveira

Re: [osg-users] Problem with shadows after use sketchupToOSG

2011-09-29 Thread Renato Silveira
the texture unit use by the shadow. If I'm right, this will fix the probleme HTH David Callu 2011/9/28 Renato Silveira silveira@gmail.com Hi, I exported a model with sketchupToOSG and loaded it in an osg application. When I enable shadows (the default osgShadows techniques) the textures

Re: [osg-users] Simuating realistic large crowds with RVO2 C++ library

2012-03-11 Thread Renato Silveira
-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- *Renato Silveira * Ph. D. Student Informatics Institute - UFRGS Porto Alegre - RS - Brazil http://www.inf.ufrgs.br/~rsilveira