Hi all!
Sorry again for use this list for ReplicantBody questions...
I integrated ReplicantBody with my path planner algorithm but I still have a
question.
In class KeyboardEventHandler, when load walk animation, the speed wich
the body will walk is defined by action-setPropertyFloat( speed,
Thank you!!
Now everything works! :-)
I'm not using the latest svn version, but soon I will change to it, and face
the same problems
=).
Thank you!
Renato
2007/8/1, Daniel Sjolie [EMAIL PROTECTED]:
Sorry, I was unclear... xAnimationSpeed is not a valid keyword so it
is the same as
I'm trying to use osgCal with osg::CompositeViewer. I did exactly what was
showed in the osgCompositeViewer example. When I use osg::Viewer all works
OK! With osg::CompositeViewer, everything loads OK, but the characters
animations stops.
Is there anybody with the same probem?
Ah! I also got
I'm using 2.0.
I will update now.
Thank you!
2007/9/11, Robert Osfield [EMAIL PROTECTED]:
Hi Renato,
Are you using 2.0? If so update to one of the 2.1.x series or SVN
version as this fixes a problem with frame stamps that CompositeViewer
had in 2.0.
Robert.
On 9/11/07, Renato
to 3000 I have the stand animation, and so on?
I’m using the AnimationTimelineHandler, as in the example, but I could not
figure out how to do it. I play the entire sequence of animations, but I
cannot separate them.
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Informatics Institute - UFRGS
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2011/2/3 Renato Silveira silveira@gmail.com
Hi,
In my application I’m
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Informatics Institute - UFRGS
Porto Alegre - RS - Brazil
http://www.inf.ufrgs.br/~rsilveira
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='614'/
/AnimationSplit
/OsgAnimationTools
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Informatics Institute - UFRGS
Porto Alegre - RS - Brazil
http://www.inf.ufrgs.br/~rsilveira
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http
works. I don't know if it is a bug or a problem with my
model, but it fixed the problem.
Any suggestions for a more appropriate fix?
Renato
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Renato Silveira (Ph. D. Student)
Informatics Institute - UFRGS
Porto Alegre - RS - Brazil
http://www.inf.ufrgs.br/~rsilveira
a variable splitCount
that is never used.
If you can help me, I will be thankful.
Renato
On Mon, Feb 14, 2011 at 12:22 AM, Renato Silveira silveira@gmail.comwrote:
Thank you very mutch!
I will check it.
Renato
On Sun, Feb 13, 2011 at 7:06 PM, Thomas Hogarth
thomas.hoga
on the
default, which was 30.
Attached is a revised cpp, give that a try and let me know the results. If
you get a crash and no decent error I'd be happy to take a look at the file
my end.
Tom
On 16 February 2011 04:48, Renato Silveira silveira@gmail.com wrote:
Hi Thomas,
I tested your
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?
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/photo/my-images/849/shadowafterexport.png/
That's what it should be:
http://imageshack.us/photo/my-images/59/shouldbed.png/
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Ph. D. Student
Informatics Institute - UFRGS
Porto Alegre - RS - Brazil
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the texture unit use by the shadow.
If I'm right, this will fix the probleme
HTH
David Callu
2011/9/28 Renato Silveira silveira@gmail.com
Hi,
I exported a model with sketchupToOSG and loaded it in an osg application.
When I enable shadows (the default osgShadows techniques) the textures
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