Great! I'm excited! =) On Fri, Mar 9, 2012 at 3:40 PM, Christian Buchner < christian.buch...@gmail.com> wrote:
> Hello, > > I am currently working on a demo that shows the use of the RVO2 C++ > library with OpenSceneGraph. Check out these videos to get an idea of > what RVO2 is capable of: > http://www.youtube.com/playlist?list=PLD56A0C7765234DCD&feature=plcp > > This amazing library can be used for simulating large crowd of agents. > It implements an algorithm called "optimal reciprocal collision > avoidance". My demo will be using an efficient billboarded renderer > for animated persons with approximation of camera perspective (this > can display thousands of people and is loosely based on the billboard > shaders found in the osgforest sample). > > When done, I will be submitting the demo to osg-submissions. However > the textures required for the animated walking persons would be a few > hundred kilobytes in size. Unfortunately there are dependencies on > OpenMP (for which a CMake Module exists) and on the RVO2 library > however (for which I crafted my own CMake module that hasn't been > tested much so far). > > Christian > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- *Renato Silveira * Ph. D. Student Informatics Institute - UFRGS Porto Alegre - RS - Brazil http://www.inf.ufrgs.br/~rsilveira
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