Great! I'm excited! =)

On Fri, Mar 9, 2012 at 3:40 PM, Christian Buchner <
christian.buch...@gmail.com> wrote:

> Hello,
>
> I am currently working on a demo that shows the use of the RVO2 C++
> library with OpenSceneGraph. Check out these videos to get an idea of
> what RVO2 is capable of:
> http://www.youtube.com/playlist?list=PLD56A0C7765234DCD&feature=plcp
>
> This amazing library can be used for simulating large crowd of agents.
> It implements an algorithm called "optimal reciprocal collision
> avoidance". My demo will be using an efficient billboarded renderer
> for animated persons with approximation of camera perspective (this
> can display thousands of people and is loosely based on the billboard
> shaders found in the osgforest sample).
>
> When done, I will be submitting the demo to osg-submissions. However
> the textures required for the animated walking persons would be a few
> hundred kilobytes in size. Unfortunately there are dependencies on
> OpenMP (for which a CMake Module exists) and on the RVO2 library
> however (for which I crafted my own CMake module that hasn't been
> tested much so far).
>
> Christian
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
*Renato Silveira
*
     Ph. D. Student
     Informatics Institute - UFRGS
     Porto Alegre - RS - Brazil
     http://www.inf.ufrgs.br/~rsilveira
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