Re: [osg-users] Collision System

2010-04-17 Thread Roland Smeenk
Hi Niyanth,

please don't crosspost you question to multiple forums.
This will result in three messages on the mailing list and in a fragmented 
discussion across those threads.

Two other posts deleted.

kind regards, 

Roland Smeenk

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[osg-users] Collision System

2010-04-16 Thread Niyanth Kudumula
Hi, 

I have built a 3D environment (Maze) using 3DsMax and imported into the OSG. I 
have a basic collision detection implemented with just 2 lines on either side 
of the user in the environment which detects the intersections with objects. 
But, as the user navigates in the maze, he is ramming into the walls of the 
maze...so I am looking for a better implementation of the collision system. 

My Ideas: using a bounding box whose axis is aligned with the velocity vector 
of the user. The width/length of the BBox will be varying frame to frame once 
the collision is detected with the minimum width/ length = the body size of the 
user say 2 ft. 

Please suggest me a way to go about this as I am new to OSG and give your 
feedback on my idea or suggest a better way to do so if you are aware of any. 

Thank you! 

Cheers, 
Niyanth

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