Hi,
Before all, I thank Nick and Jean-Sebastian for your pieces of advices.
What I try to do now, it's to apply ShadowMap to the SpotLight.
I use Delta3D for my initial program, and I have a shader for Spotlight in that
program. I've included the ShadowedScene of OpenSceneGraph and my goal now
Hi,
I'm working with a light (spotlight) concretely. I would like that this light
didn't go through walls. How can I obtain this effect?
Thank you!
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28747#28747
do a search in the archive for light lobes. There is a code posted that do
what you ask for
-Nick
On Wed, Jun 9, 2010 at 7:01 PM, Jose Rincon jm.rincon.pe...@gmail.comwrote:
Hi,
I'm working with a light (spotlight) concretely. I would like that this
light didn't go through walls. How can I
Hi Jose,
I'm working with a light (spotlight) concretely. I would like that this light
didn't go through walls. How can I obtain this effect?
In real life, the fact that a light doesn't go trough walls is a
consequence of the fact that solid objects block the light (i.e. cast
shadows). The
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