Hi Ulrich
thanks - you are right - it was the wrong place
Dieter
Unclassified Mail
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ulrich
Hertlein
Sent: Thursday, 31 July, 2008 01:34
To: OpenSceneGraph Users
Subject: Re: [osg-users] transparency
08:08
To: OpenSceneGraph Users
Subject: Re: [osg-users] transparency becomes dark
Hi Dieter,
Dieter Pfeffer wrote:
I am trying to set the object transparency from 1.0 - 0.0 and vice versa;
but when I start changing the alpha of the material the object becomes
dark.
I have changed the material
OGL sets up a default material , you may be picking this up
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dieter
Pfeffer
Sent: Wednesday, July 30, 2008 8:09 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] transparency becomes dark
Thanks Ulrich
Hi Dieter,
Dieter Pfeffer wrote:
I supposed that it has s.th to do with the missing material paramters; my
idea was to change the original material of the node, therefore I set:
osg::StateSet *ss = loadedModel -getOrCreateStateSet();
osg::Material* blendMaterial =
Hi Dieter,
Dieter Pfeffer wrote:
I am trying to set the object transparency from 1.0 - 0.0 and vice versa;
but when I start changing the alpha of the material the object becomes
dark.
I have changed the material parameters but without success; when I look
in the loaded model (for example
Pfeffer [EMAIL PROTECTED]
To: osg-users@lists.openscenegraph.org
Sent: Thursday, July 24, 2008 3:30:37 PM
Subject: [osg-users] transparency becomes dark
Hi
I am trying to set
the object transparency from 1.0 - 0.0 and vice
versa;
but when I start
changing the alpha of the material the object
Hi
I am trying to set the object transparency from 1.0 - 0.0 and vice versa;
but when I start changing the alpha of the material the object becomes dark.
I have changed the material parameters but without success; when I look in
the loaded model (for example cow.osg) for material, the material
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