Hi Ulrich-
Ulrich Hertlein wrote:
On 25/3/09 1:07 AM, Paul Melis wrote:
graphics performance was on very expensive Unix workstations. These
days, the best performing graphics cards are for Windows and they are
relatively inexpensive. I think that's why some CAD packages are
dropping OpenGL
Hello,
The only suggestion I can give in this matter is to compare performance
with tools that already support both OGL and DX.
I hope I'm not a sinner mentioning OGRE. I'm not familiar with OGRE but
if someone knows that library as well as OSG, it is possible to build a
set of programs
Hi,
Jean-Sébastien Guay wrote:
Hi Jan,
Honestly, I think this will be counterproductive. It will only give
companies an excuse to neglect OpenGL support further or to drop it
completely (You can use the emulation!). The latter would be
disastrous for all non-Microsoft platforms.
Since the
J.P. Delport wrote:
What always bothers me is the whole multiple window, multiple context
thing. Correct me if I'm wrong, but I've always thought DirectX caters
more for the single fullscreen 3D window case (games?). Is this not
why CAD apps favour OpenGL? If DX can't do multiple
Hi,
Cory Riddell wrote:
J.P. Delport wrote:
What always bothers me is the whole multiple window, multiple context
thing. Correct me if I'm wrong, but I've always thought DirectX caters
more for the single fullscreen 3D window case (games?). Is this not
why CAD apps favour OpenGL? If DX can't
Cory Riddell wrote:
J.P. Delport wrote:
What always bothers me is the whole multiple window, multiple context
thing. Correct me if I'm wrong, but I've always thought DirectX caters
more for the single fullscreen 3D window case (games?). Is this not
why CAD apps favour OpenGL? If DX can't do
Hi J.P.,
What always bothers me is the whole multiple window, multiple context
thing. Correct me if I'm wrong, but I've always thought DirectX caters
more for the single fullscreen 3D window case (games?). Is this not why
CAD apps favour OpenGL? If DX can't do multiple windows/contexts nicely
On 25/3/09 1:07 AM, Paul Melis wrote:
graphics performance was on very expensive Unix workstations. These
days, the best performing graphics cards are for Windows and they are
relatively inexpensive. I think that's why some CAD packages are
dropping OpenGL support (Autodesk- I'm looking at you).
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Hello,
Jean-Sébastien Guay wrote:
Hi all,
...
Is there any interest in such a working group? I've never done driver
development myself (apart from a little thing that would control an ADC
and stepper motor through the parallel port back in the
Jan Ciger wrote:
I fail to see the benefits of such move - why to run OpenGL on top of
Direct3D? Is there *any* usable hardware that has only D3D drivers and
does not support OpenGL? Not to mention that you will be chasing moving
targets - both D3D and the GPU APIs.
There are video cards with
Hi Jan, J-S et. al,
On Mon, Mar 23, 2009 at 6:32 PM, Jan Ciger jan.ci...@gmail.com wrote:
Honestly, I think this will be counterproductive. It will only give
companies an excuse to neglect OpenGL support further or to drop it
completely (You can use the emulation!). The latter would be
Hi Jan,
Honestly, I think this will be counterproductive. It will only give
companies an excuse to neglect OpenGL support further or to drop it
completely (You can use the emulation!). The latter would be
disastrous for all non-Microsoft platforms.
Since the OpenGL over Direct3D layer will
-users] [Fwd: Mesa and gldirect]
Hi Jan,
Honestly, I think this will be counterproductive. It will only give
companies an excuse to neglect OpenGL support further or to drop it
completely (You can use the emulation!). The latter would be
disastrous for all non-Microsoft platforms.
Since
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Cory Riddell wrote:
There are video cards with good D3D drivers and crappy OpenGL drivers. I
can see why it might be nice to have the option of sitting on top of
D3D. It's entirely possible that performance could be better going
through an
-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
Sent: Monday, March 23, 2009 3:48 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] [Fwd: Mesa and gldirect]
There's a very simple answer to the ATI problem: don't buy ATI. Seriously,
their poor OpenGL support has been well-known
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Jean-Sébastien Guay wrote:
Hi Jan,
Honestly, I think this will be counterproductive. It will only give
companies an excuse to neglect OpenGL support further or to drop it
completely (You can use the emulation!). The latter would be
disastrous
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Hash: SHA1
Dorosky, Christopher G wrote:
In situations where your customer has bought hardware for another
primary use (try tens of thousands of laptops), ATI or even Intel
wins out over Nvidia on cost it seems. Then we are stuck with
integrated graphics,
...@lists.openscenegraph.org] On Behalf Of Dorosky,
Christopher G
Sent: Monday, March 23, 2009 3:43 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] [Fwd: Mesa and gldirect]
In situations where your customer has bought hardware for another primary
use (try tens of thousands of laptops), ATI or even
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