Re: [osg-users] Is it possible to do boolean operations with objects (primitives)?

2013-10-11 Thread Patrick Keenan
How about osgModeling?  http://sourceforge.net/projects/osgmodeling/


Patrick

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Re: [osg-users] Is it possible to do boolean operations with objects (primitives)?

2012-08-20 Thread Peter Bako
Hi,

This is not possible to do with native osg function. What you say, is an 
operation on Solid models, osg scene is mainly vertices and triangles, there 
is no information about volume.

If you want to do this, try OpenCASCADe. It is also free, but there is a little 
documentation about it and its a very complex library I think.

Thank you!

Cheers,
Peter

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Re: [osg-users] Is it possible to do boolean operations with objects (primitives)?

2012-08-20 Thread Chris Hanson
http://www.opencsg.org/

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Re: [osg-users] Is it possible to do boolean operations with objects (primitives)?

2012-08-20 Thread Wang Rui
Hi,

OpenCSG is good enough to perform stencil-based CSG operations at realtime.
But it is difficult to integrate it with OSG because OpenCSG maintains a
rendrable list itself. The only way I think is to get the renderbin list
deeply in the OSG core and transfer it to OpenCSG, but it is absolutely a
terrible idea. That's why I exclude this library from the osgRecipes plan.
:-)

Wang Rui


2012/8/21 Chris Hanson xe...@alphapixel.com

 http://www.opencsg.org/

 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
 LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android


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