Re: [osg-users] Jerky display?

2009-04-23 Thread Robert Osfield
On Thu, Apr 23, 2009 at 6:20 AM, Akilan akilan.thangam...@gmail.com wrote:
 Hi

 I bit know about the concept of quad tree. But  I want to know applying the 
 concept on OSG construction.
 Can I get any reference for organizing the scenegraph in quad tree form?

I have help with API, but it's not my role to teach your about basics
of computer graphics.   Try google.

Robert.
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Re: [osg-users] Jerky display?

2009-04-22 Thread Robert Osfield
HI Akilan,

It kinda looks like you creating a scene graph that either uses the
low res whole earth model or a group of high res tiles that all site
in a single flat group.  This is *really* inefficient way to build
your scene graph.

The proper way to build paged databases is to build a quad tree
database.  I don't know if the concept of quad tree is familiar to you
so don't know how much to explain.  Wriiting software that creates
decent terrain paged databases is not a trivial matter, rather than
create it yourself you should considering using a 3rd party tool to do
it for you.  For instance VirtualPlanetBuilder is designed to
generated whole earth paged database that can be browsed with OSG
apps.  osgEarth and ossimPlanet also can generated paged databases on
the fly for you.

Robert.

On Wed, Apr 22, 2009 at 6:41 AM, Akilan akilan.thangam...@gmail.com wrote:
 Hi

 The following is the environment which i am working on,

 Hardware configuration:

        HP xw4400 Workstation
        Intel(R) Core(TM)2 CPU 6700 @ 2.66GHz, 2GB RAM
        NVIDIA Quadro FX 3500


 OS:
        MS Windows XP Professional Version 2002
        Service Pack 3, v.3244

 OSG:
        OSG2.2

 The following set of code shows about how I am building scene graph for 
 terrian visualization,

 //the fileTerrainModels.txt Contains list of terrain models(.osga files) 
 with absolute path
 //all are geographic models with datum 'WGS-84' and 'UTM' projection

 ifstream fin(TerrainModels.txt);
 while(!fin.eof()){
        finstr;
        if(strstr(str,.osga)!=NULL){
           osg::ref_ptrosg::Fog fog=new osg::Fog;
           fog-setColor(osg::Vec4(.45,.45,.45,1.));
           fog-setStart(0.f);
           fog-setEnd(50.f);
           fog-setDensity(1.f);
           fog-setMode(osg::Fog::LINEAR);
           fog-setFogCoordinateSource(osg::Fog::FRAGMENT_DEPTH);

           osg::StateSet *statSet=new osg::StateSet();
           statSet-setMode(GL_BLEND,osg::StateAttribute::ON);
           statSet-setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
           statSet-setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
           statSet-setAttributeAndModes(fog.get(),osg::StateAttribute::ON);

          osg::PagedLOD *plod = new osg::PagedLOD();
          plod-setName(str);
          plod-setRangeMode(osg::PagedLOD::DISTANCE_FROM_EYE_POINT);
          plod-setFileName(0, str);
          plod-setPriorityOffset(0, 1.f);
          plod-setPriorityScale(0, 1.f);
          plod-setRange(0, 50.f, 100.f);
          plod-setStateSet(statSet);
          group-addChild(plod);
        }else if(strstr(str,bluemarble.ive)==0)  //for specifically adding 
 virtual earth
                group-addChild(osgDB::readNodeFile(str));
 }
 fin.close();

 osgViewer::Viewer viewer;
 osgUtil::Optimizer optimzer;

 optimzer.optimize(group.get());
 viewer.setSceneData(group.get());
 viewer.addEventHandler( new 
 osgGA::StateSetManipulator(viewer.getCamera()-getOrCreateStateSet()) );
 viewer.addEventHandler(new osgViewer::ThreadingHandler);
 viewer.setCameraManipulator(new osgGA::TerrainManipulator());

 viewer.realize();
 while(!viewer.done()){
        viewer.frame();
 }

 Let me explain the problem,
 I am trying to load around 8000-9000 osg terrain models which are covering 
 part of india.
 As I have set the PagedLOD range 50-100, when I enter the range(zooming-down 
 thru virtual earth), all the terrain models start loading and from that range 
 onwards I am not able to zoom-down freely. It becomes very slow  and the view 
 also jerks.

 Please correct me.

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 http://forum.openscenegraph.org/viewtopic.php?p=10589#10589





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Re: [osg-users] Jerky display?

2009-04-22 Thread Akilan
Hi

I bit know about the concept of quad tree. But  I want to know applying the 
concept on OSG construction.
Can I get any reference for organizing the scenegraph in quad tree form?
Pls help me out.

Akilan A

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http://forum.openscenegraph.org/viewtopic.php?p=10690#10690





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Re: [osg-users] Jerky display?

2009-04-21 Thread Robert Osfield
Hi Akilan,

Please carify now there's an expression I could through right back at your.

What hardware/OS are you using?

What type of viewer set up do you have?

What OSG version?

How did you build the databases?

Do you have sync enabled?

What exactly do you mean by Jerky, are we talking dropped frames?

Basically nobody has a chance to guess at what might be wrong until
you provide some more info about your particular setup.

Robert.

On Tue, Apr 21, 2009 at 9:35 AM, Akilan akilan.thangam...@gmail.com wrote:
 Hi,

 I created a simple scene graph as shown below,

 osg::ref_ptrosg::Group grp=new osg::Group;
 for(i=1;i=n_models;i++)
 {
 osg::ref_ptr osg:::PagedLOD plod=new osg::PagedLOD;
 plod-setFile(argv[i]);
 plod-setRangeMode(...DISTANCE FROM EYE...);
 plod-setRange(0,50.f,100.f);
 grp-addChild(plod.get());
 }
 In this same fashion I am adding  more number of terrain models(on virtual 
 earth) lying close to each other.  The problem here is that If I zoom down to 
 the range , I am getting jerky display even though I have used pagedLOD. 
 Please clarify me.

 Thank you.

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=10494#10494





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Re: [osg-users] Jerky display?

2009-04-21 Thread Akilan
Hi

The following is the environment which i am working on,

Hardware configuration:

HP xw4400 Workstation
Intel(R) Core(TM)2 CPU 6700 @ 2.66GHz, 2GB RAM
NVIDIA Quadro FX 3500


OS:
MS Windows XP Professional Version 2002
Service Pack 3, v.3244

OSG:
OSG2.2

The following set of code shows about how I am building scene graph for terrian 
visualization,

//the fileTerrainModels.txt Contains list of terrain models(.osga files) with 
absolute path
//all are geographic models with datum 'WGS-84' and 'UTM' projection

ifstream fin(TerrainModels.txt);   
while(!fin.eof()){
finstr;   
if(strstr(str,.osga)!=NULL){
   osg::ref_ptrosg::Fog fog=new osg::Fog;
   fog-setColor(osg::Vec4(.45,.45,.45,1.));
   fog-setStart(0.f);
   fog-setEnd(50.f);
   fog-setDensity(1.f);
   fog-setMode(osg::Fog::LINEAR);
   fog-setFogCoordinateSource(osg::Fog::FRAGMENT_DEPTH);
  
   osg::StateSet *statSet=new osg::StateSet();  

   
   statSet-setMode(GL_BLEND,osg::StateAttribute::ON);  

   statSet-setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);


   statSet-setRenderingHint(osg::StateSet::TRANSPARENT_BIN);   
   statSet-setAttributeAndModes(fog.get(),osg::StateAttribute::ON);

  osg::PagedLOD *plod = new osg::PagedLOD();
  plod-setName(str);  
  plod-setRangeMode(osg::PagedLOD::DISTANCE_FROM_EYE_POINT);   
   
  plod-setFileName(0, str);   
  plod-setPriorityOffset(0, 1.f); 
  plod-setPriorityScale(0, 1.f);   
   
  plod-setRange(0, 50.f, 100.f);  
  plod-setStateSet(statSet);
  group-addChild(plod);
}else if(strstr(str,bluemarble.ive)==0)  //for specifically adding 
virtual earth
group-addChild(osgDB::readNodeFile(str));
}
fin.close();

osgViewer::Viewer viewer;
osgUtil::Optimizer optimzer;

optimzer.optimize(group.get());
viewer.setSceneData(group.get());   
viewer.addEventHandler( new 
osgGA::StateSetManipulator(viewer.getCamera()-getOrCreateStateSet()) );
viewer.addEventHandler(new osgViewer::ThreadingHandler);
viewer.setCameraManipulator(new osgGA::TerrainManipulator());

viewer.realize();
while(!viewer.done()){
viewer.frame();
}

Let me explain the problem, 
I am trying to load around 8000-9000 osg terrain models which are covering part 
of india.
As I have set the PagedLOD range 50-100, when I enter the range(zooming-down 
thru virtual earth), all the terrain models start loading and from that range 
onwards I am not able to zoom-down freely. It becomes very slow  and the view 
also jerks.

Please correct me.

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=10589#10589





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