Rick,
Can you post an image of what you are seeing? I ran your code (without the
setBoundaryOnly line) and it seems to render correctly. Screenshot is
attached.
Glenn
On Wed, Apr 23, 2008 at 3:34 PM, R Schwantes [EMAIL PROTECTED] wrote:
Hi list,
I've been a long time lurker. Finally have
Thanks for the input. I first tried using GL_TRIANGLES, incorrect
output was 2 triangles. Then I read Glenn's response and tried my
code on a different computer, and it worked fine.
So now I'm left wondering what is wrong with my computer? I deleted
osg and rebuilt ver 2.2.0, updated the driver
Hi Rick,
On Thu, Apr 24, 2008 at 4:31 PM, R Schwantes [EMAIL PROTECTED] wrote:
So now I'm left wondering what is wrong with my computer? I deleted
osg and rebuilt ver 2.2.0, updated the driver for my Nvidia GeForce
8600GTS, still no success. Are their any known issues simialr to
this?
from a quick look, it appears your geometry is just two adjacent quads
(ie 4 triangles), no?
No need to invoke a tesselator for a concave polygon.
Just use 3 verts for each of the 4 triangles (12 verts total) and draw
as GL_TRIANGLES.
cheers
-- mew
On Wed, Apr 23, 2008 at 2:34 PM, R Schwantes
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