Re: [osg-users] OSG on Universal Windows Platform

2017-02-17 Thread Alistair Baxter
ANGLE can definitely be made to work with OSG, we have shipped a Qt-based 
desktop Windows application that uses it. 

Good luck with the UWP effort!

-Original Message-
From: Lorenzo Valente

Yes, I am aware of the problem with OpenGL, thank you for pointing it out. I'm 
indeed using Angle and I still don't know if the GL part is going to work... 
I've to solve these compilation errors first

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Re: [osg-users] OSG on Universal Windows Platform

2017-02-17 Thread Lorenzo Valente

Chris Hanson wrote:
> I was pretty sure UWP also prohibited the OpenGL API, which would mostly be a 
> deal-breaker unless you use ANGLE or something.


Yes, I am aware of the problem with OpenGL, thank you for pointing it out. I'm 
indeed using Angle and I still don't know if the GL part is going to work... 
I've to solve these compilation errors first

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70223#70223





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Re: [osg-users] OSG on Universal Windows Platform

2017-02-16 Thread Chris Hanson
I was pretty sure UWP also prohibited the OpenGL API, which would mostly be
a deal-breaker unless you use ANGLE or something.

On Thu, Feb 16, 2017 at 2:59 AM, Lorenzo Valente 
wrote:

> Hi,
>
> I'm trying to compile OSG for the Universal Windows Platform (
> https://docs.microsoft.com/en-us/windows/uwp/get-started/whats-a-uwp).
> At the moment it looks to me like a pretty big challenge, considering that
> UWP limits the use of some classic desktop API (on which OSG relies).
> In UWP it is not possible to use many CRT functions (
> https://msdn.microsoft.com/en-us/library/jj606124.aspx), like getenv()
> for example.
> Also, the OpenThreads Win32 library seems completely unusable, since it
> relies on many features not supported on UWP.
>
> Is there any workaround for these problems?
>
> Thank you!
>
> Cheers,
> Lorenzo
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=70208#70208
>
>
>
>
>
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