I was pretty sure UWP also prohibited the OpenGL API, which would mostly be a deal-breaker unless you use ANGLE or something.
On Thu, Feb 16, 2017 at 2:59 AM, Lorenzo Valente <[email protected]> wrote: > Hi, > > I'm trying to compile OSG for the Universal Windows Platform ( > https://docs.microsoft.com/en-us/windows/uwp/get-started/whats-a-uwp). > At the moment it looks to me like a pretty big challenge, considering that > UWP limits the use of some classic desktop API (on which OSG relies). > In UWP it is not possible to use many CRT functions ( > https://msdn.microsoft.com/en-us/library/jj606124.aspx), like getenv() > for example. > Also, the OpenThreads Win32 library seems completely unusable, since it > relies on many features not supported on UWP. > > Is there any workaround for these problems? > > Thank you! > > Cheers, > Lorenzo > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70208#70208 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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