Re: [osg-users] OpenSceneGraph-3.6.2-rc1 tagged, please test

2018-06-25 Thread Daniel Emminizer, Code 5773
Hi Robert,

Just a heads up that I found a bug in osg::PointSprite().  The 
GL_POINT_SPRITE_ARB mode is invalid starting in GL3, and core profile will 
complain about it on console.  The fix is straightforward, I’m preparing a pull 
request now.  It does not impact any APIs and should be easy to fit in the 
release if desired.

- Dan



From: Daniel Emminizer, Code 5773
Sent: Monday, June 25, 2018 5:37 AM
To: OpenSceneGraph Users
Subject: RE: [osg-users] OpenSceneGraph-3.6.2-rc1 tagged, please test

Hi Robert,

I’ve built and have been running OSG 3.6.2-rc1 on several MSVC versions and g++ 
4.4 without problems since Wednesday.  Success all around so far.

- Dan



From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf 
Of Robert Osfield
Sent: Wednesday, June 20, 2018 9:09 AM
To: OpenSceneGraph Users
Subject: [osg-users] OpenSceneGraph-3.6.2-rc1 tagged, please test

Hi All,

Since the 3.6.1 stable release went out there have a several bugs picked up and 
fixed, so I've begun the process of getting a 3.6.2 maintenance release out to 
wrap these improvements up. There is always a chance that these fixes have 
introduced regressions, or simply that there are still bugs left to uncover so 
further community testing of required.  As it hasn't been long since 3.6.1 I'm 
optimistic that it won't take much to get 3.6.2 ready to go out, I'm hoping to 
tag the 3.6.2 before the end of next week as I'll be heading off for 10 days 
holiday right after :-)

First step towards 3.6.2 is our first release candidate:

  https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.2-rc1

Please test across as many build combinations and end user applications as you 
can.  Could you report success or failures here on this thread so we have an 
idea of how well things are converging towards the final 3.6.2.

Thanks for you help testing,
Robert.

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Re: [osg-users] OpenSceneGraph-3.6.2-rc1 tagged, please test

2018-06-25 Thread Daniel Emminizer, Code 5773
Hi Robert,

I think this issue was about the text bounding box.  I've got a small use case 
where we create a text block with a bounding box behind it.  There's a GUI to 
edit the text string shown.  If the text string is changed after the 
osgText::Text is shown, sometimes the bounding box behind it grows unexpectedly 
(e.g. adding a space character at the end will make the bounding box taller and 
wider than you might expect).

We also have a minor issue where the bounding box isn't drawn if the text 
backdrop is not NONE.  That might be by design however, and I can understand 
why if so.

Both of these issues are very trivial to us currently and I did not have time 
to come up with a reproducible example for either issue.  No need to hold up 
3.6.2 at this point on my account.

 - Dan



> -Original Message-
> From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On
> Behalf Of Robert Osfield
> Sent: Monday, June 25, 2018 5:46 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] OpenSceneGraph-3.6.2-rc1 tagged, please test
> 
> Hi Dan,
> 
> On Mon, 25 Jun 2018 at 10:37, Daniel Emminizer, Code 5773
>  wrote:
> > I’ve built and have been running OSG 3.6.2-rc1 on several MSVC versions
> and g++ 4.4 without problems since Wednesday.  Success all around so far.
> 
> Thanks for the testing and feedback, good to hear it's working OK.
> 
> Prior to the 3.6.2-rc1 you mentioned that you were seeing an issue
> with text and were going to try to create a test that reproduces the
> issue.  What is the status with this issue now?
> 
> Robert.
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> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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Re: [osg-users] OpenSceneGraph-3.6.2-rc1 tagged, please test

2018-06-25 Thread Robert Osfield
Hi Dan,

On Mon, 25 Jun 2018 at 10:37, Daniel Emminizer, Code 5773
 wrote:
> I’ve built and have been running OSG 3.6.2-rc1 on several MSVC versions and 
> g++ 4.4 without problems since Wednesday.  Success all around so far.

Thanks for the testing and feedback, good to hear it's working OK.

Prior to the 3.6.2-rc1 you mentioned that you were seeing an issue
with text and were going to try to create a test that reproduces the
issue.  What is the status with this issue now?

Robert.
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Re: [osg-users] OpenSceneGraph-3.6.2-rc1 tagged, please test

2018-06-25 Thread Daniel Emminizer, Code 5773
Hi Robert,

I’ve built and have been running OSG 3.6.2-rc1 on several MSVC versions and g++ 
4.4 without problems since Wednesday.  Success all around so far.

- Dan



From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf 
Of Robert Osfield
Sent: Wednesday, June 20, 2018 9:09 AM
To: OpenSceneGraph Users
Subject: [osg-users] OpenSceneGraph-3.6.2-rc1 tagged, please test

Hi All,

Since the 3.6.1 stable release went out there have a several bugs picked up and 
fixed, so I've begun the process of getting a 3.6.2 maintenance release out to 
wrap these improvements up. There is always a chance that these fixes have 
introduced regressions, or simply that there are still bugs left to uncover so 
further community testing of required.  As it hasn't been long since 3.6.1 I'm 
optimistic that it won't take much to get 3.6.2 ready to go out, I'm hoping to 
tag the 3.6.2 before the end of next week as I'll be heading off for 10 days 
holiday right after :-)

First step towards 3.6.2 is our first release candidate:

  https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.2-rc1

Please test across as many build combinations and end user applications as you 
can.  Could you report success or failures here on this thread so we have an 
idea of how well things are converging towards the final 3.6.2.

Thanks for you help testing,
Robert.

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