Real solution:
A render num of 4 renders after 5.
I thought a render order (num) of 1 would render before 2 (because 1 is before
2). Not the case at all?
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74607#74607
Never mind, this had to do with only setting the viewMatrix of the viewer
camera.
I have an "override" camera that renders one global material for the whole
scene, and it created itself using new Camera( *viewercamera )
This caused the view matrix to always be behind one frame.
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