Re: [osg-users] RenderOrder, RenderOrderNums

2018-08-27 Thread Johny Canes
Real solution: A render num of 4 renders after 5. I thought a render order (num) of 1 would render before 2 (because 1 is before 2). Not the case at all? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74607#74607

Re: [osg-users] RenderOrder, RenderOrderNums

2018-08-19 Thread Johny Canes
Never mind, this had to do with only setting the viewMatrix of the viewer camera. I have an "override" camera that renders one global material for the whole scene, and it created itself using new Camera( *viewercamera ) This caused the view matrix to always be behind one frame.