Never mind, this had to do with only setting the viewMatrix of the viewer
camera.
I have an "override" camera that renders one global material for the whole
scene, and it created itself using new Camera( *viewercamera )
This caused the view matrix to always be behind one frame.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74565#74565
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org