Re: [osg-users] Rendering transparent/opaque objects separately in deferred renderer using osg::RenderBin - how?

2009-04-27 Thread Jirka
Thank you, Robert, for your advice, I appreciate it. I'll probably take the cull traversal mask approach, since I don't have much spare time and it seems easier to implement. I'll post my results as soon as I have them if someone else deals with the same problem. Regards, Jirka. --

Re: [osg-users] Rendering transparent/opaque objects separately in deferred renderer using osg::RenderBin - how?

2009-04-27 Thread Robert Osfield
HI Jirka, Post processing generated the RenderStage/RenderBin's after the cull traversals has complete on a subgraph can be a useful way to manage techniques like your are suggesting, it does require you to understand the details of the rendering backend though so it's not something I would recomm