Hi Andrew,
There a number of different ways to achieve the layer effect you are
talking about. You could use multiple view's each with Cameras all
sharing the same graphics context and then switch these Cameras on/off
as needed using the Camera's NodeMask. You could also place the
Cameras in the
So, along the same lines...
One of these views contains a windowmanager that controls my 2D GUI that I want
on top of the other views. Since my GUI is an "L" shape, with the main 3D view
surrounded by the L, placing the GUI on top of the other views blocks off those
views (since the view is a s
That worked beautifully! Thanks!
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http://forum.openscenegraph.org/viewtopic.php?p=36650#36650
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Hi Andrew,
Do you mean multiple View's withing a CompositeViewer? While it's
technically possible to add a osgViewer::Viewer to a CompositeViewer
since Viewer subclasses from View, it's not the intended usage - you
should use View's instead.
In terms of closing a View, does this View have it's o
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