Re: [osg-users] Transparent Viewers/Close Viewer

2011-02-21 Thread Robert Osfield
Hi Andrew, There a number of different ways to achieve the layer effect you are talking about. You could use multiple view's each with Cameras all sharing the same graphics context and then switch these Cameras on/off as needed using the Camera's NodeMask. You could also place the Cameras in the

Re: [osg-users] Transparent Viewers/Close Viewer

2011-02-14 Thread Andrew Kos
So, along the same lines... One of these views contains a windowmanager that controls my 2D GUI that I want on top of the other views. Since my GUI is an "L" shape, with the main 3D view surrounded by the L, placing the GUI on top of the other views blocks off those views (since the view is a s

Re: [osg-users] Transparent Viewers/Close Viewer

2011-02-14 Thread Andrew Kos
That worked beautifully! Thanks! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36650#36650 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/o

Re: [osg-users] Transparent Viewers/Close Viewer

2011-02-14 Thread Robert Osfield
Hi Andrew, Do you mean multiple View's withing a CompositeViewer? While it's technically possible to add a osgViewer::Viewer to a CompositeViewer since Viewer subclasses from View, it's not the intended usage - you should use View's instead. In terms of closing a View, does this View have it's o