Hi Keven,
It sounds it you were modifying the text on each frame without setting
the DataVariance to DYNAMIC, and you were running the viewer
multithreaded so the draw dispatch ended overlapping with the update
of the text.
Robert.
On Tue, Feb 9, 2010 at 11:57 PM, Kevin Wilder
Hi,
For anyone who is still following this thread (or for anyone who stumbles upon
it while trying to solve a similar problem in the future), I figured I'd post
my findings:
The bit about the object reference pointers vs. standard C++ pointers turned
out to be a red herring. Seems the crashes
@lists.openscenegraph.org
Subject: Re: [osg-users] dynamic_cast of referenced objects
Hi,
For anyone who is still following this thread (or for anyone who stumbles
upon it while trying to solve a similar problem in the future), I figured
I'd post my findings:
The bit about the object reference pointers
Hi,
Thank you both for all of your help!
Cheers,
Kevin
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23805#23805
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HomerSimpson wrote:
My project is throwing an occasional unhandled win32 exception error and
I've been trying to figure out why.
One thing you should check is if you have any raw C++ pointers pointing to
objects that are also pointed to by ref_ptr's. Accessing the object through the
raw
On Sat, Feb 6, 2010 at 4:07 AM, Kevin Wilder kevin_wil...@hotmail.comwrote:
Hi,
...
I came upon a passage in the OpenSceneGraph Quick Start Guide that says:
Be careful when returning the address of an object from a function. If you
do this incorrectly, the ref_ptr storing the memory address
Hi Kevin,
My project is throwing an occasional unhandled win32 exception error and I've been trying to figure out why. There is no consistency in the timing so I assume that I have a dangling pointer somewhere.
I doubt you're on the right track with changing standard pointers to
ref_ptrs in
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