Re: [osg-users] floating point pbuffers - not supported by current PixelBufferWin32 implementation

2016-07-22 Thread Robert Osfield
Hi Christian, I haven't looked into the topic but my inclination would be to add an option into osg::GraphicsContext::Traits for requesting the data type (signed, unsigned, float, double) of the colour and depth buffers as well as the existing number of bits than have the creation of the graphics

Re: [osg-users] floating point pbuffers - not supported by current PixelBufferWin32 implementation

2016-07-22 Thread Christian Buchner
I am finding that with the following modification to PixelBufferWin32.cpp I can get my floating point PBuffer easily (no nvidia specific extensions required) fAttribList.push_back(WGL_PIXEL_TYPE_ARB); if (_traits->red == 32 && _traits->green == 32 && _traits->blue == 32) #define