Re: [osg-users] osgSim HeightAboveTerrain performance...

2010-08-20 Thread Robert Osfield
Subject: Re: [osg-users] osgSim HeightAboveTerrain performance... Hi Shyane, I've not been at my desk too consistently this last few weeks due to school holidays, so not able to dig down into all threads. A couple of general comments.  If intersections are slow then consider enabling

Re: [osg-users] osgSim HeightAboveTerrain performance...

2010-08-20 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
: Friday, August 20, 2010 2:30 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgSim HeightAboveTerrain performance... Hi Shayne, If KdTree aren't helping performance then you either have a bottleneck outside the actual ray to triangle intersection, or perhaps the KdTree's aren't being assigned

Re: [osg-users] osgSim HeightAboveTerrain performance...

2010-08-20 Thread Robert Osfield
-Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Friday, August 20, 2010 2:30 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgSim HeightAboveTerrain performance... Hi Shayne

Re: [osg-users] osgSim HeightAboveTerrain performance...

2010-08-20 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Friday, August 20, 2010 8:48 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgSim HeightAboveTerrain performance... Hi Shayne, The LOS and HAT techniques use the osgUtil::IntersectionVisitor

Re: [osg-users] osgSim HeightAboveTerrain performance...

2010-08-20 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Friday, August 20, 2010 8:48 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgSim HeightAboveTerrain performance... Hi Shayne, The LOS and HAT techniques use the osgUtil

Re: [osg-users] osgSim HeightAboveTerrain performance...

2010-08-19 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Wednesday, July 28, 2010 2:47 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgSim HeightAboveTerrain performance... Hi Shyane, I've not been at my desk too

Re: [osg-users] osgSim HeightAboveTerrain performance...

2010-07-28 Thread Robert Osfield
Hi Shyane, I've not been at my desk too consistently this last few weeks due to school holidays, so not able to dig down into all threads. A couple of general comments. If intersections are slow then consider enabling the building KdTree's on your scene graph, this will greatly improve

Re: [osg-users] osgSim HeightAboveTerrain performance...

2010-07-28 Thread Jason Beverage
Hi Shayne, Also, if you're intersecting against a PagedLOD database the highest level of detail of the database is loaded and cached by the DatabaseReadCallback in the osgSim::HeightAboveTerrain class. So if your intersections are grouped spatially together they have a better chance of being

Re: [osg-users] osgSim HeightAboveTerrain performance...

2010-07-27 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Since I didn't receive any input or feedback on my previous inquiry, I'm assuming no one has used osgSim very much in an extensive setting.?.? At any rate, I've done some further investigation. It appears that performance is very poor when HAT inquiries are randomly called in different portions

Re: [osg-users] osgSim HeightAboveTerrain performance...

2010-07-27 Thread Christiansen, Brad
-Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Wednesday, 28 July 2010 2:26 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgSim HeightAboveTerrain