Excellent! Thanks Dave.
Bob
On 4 January 2017 at 20:36, David Lonie wrote:
> On Wed, Jan 4, 2017 at 2:55 PM, Bob Flandard wrote:
>
>> Hi Dave,
>>
>> The multi-colored glyph mechanism using using multi-block data is already
>> supported (see
This might be obvious, but I'll chime in anyway. You could glyph the
data twice, one with the part of the glyph that should be white and
one with the part of the glyph that should be black. Then, just color
the two glyphed geometries white and black as needed.
- Cory
On Wed, Jan 4, 2017 at 2:15
cc'ing this reply to the list.
On Wed, Jan 4, 2017 at 12:36 PM, Bob Flandard wrote:
> Hi Dave,
>
> That sounds like an exciting feature. Will it be able to use a multiblock
> source from the pipeline?
>
Yes -- there will be a drop-down menu on the property panel that lets
I'm currently working on adding the ability to use custom glyphs with
ParaView's glyph mapper. It will allow you to select a pipeline connection
for the glyph type (rather than the static list of arrow, sphere, etc).
Should be available in the next few weeks.
Dave
On Tue, Jan 3, 2017 at 4:41
Glyph with Custom source filter can do it. Note that it works in CPU/RAM
instead of in a GPU shader so memory can be an issue for all the replicated
geometry.
To use it, manufacture a mesh that appears the way you want it and save it
in a common mesh format. Load that into the pipeline and hide