Re: [PD-dev] pdlua: volatile objects...?

2007-09-23 Thread Claude Heiland-Allen
Claude Heiland-Allen wrote: > [EMAIL PROTECTED] wrote: >> hi list, hi claude. [snip] >> would this be easy to implement? > > Not too hard, hopefully, but not trivial either. I found it rather harder than I expected (eg: what is the rationale behind the type of class_addcreator()?), so I wrote

Re: [PD-dev] pdlua: volatile objects...?

2007-09-23 Thread Frank Barknecht
Hallo, [EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED] wrote: > using the great pdlua extension it is easy to create object(classe)s in lua. > however, the class is registered on loading and then kept in memory of pd. > > for rapid prototyping it would sometimes be nice to be able to do a >

Re: [PD-dev] pdlua: volatile objects...?

2007-09-23 Thread Claude Heiland-Allen
[EMAIL PROTECTED] wrote: > hi list, hi claude. > > using the great pdlua extension it is easy to create object(classe)s in lua. > however, the class is registered on loading and then kept in memory of pd. The problem is Pd doesn't give loaders the chance to load a class if it is already loaded,

Re: [PD-dev] more on the 12 point font mystery

2007-09-23 Thread Mathieu Bouchard
On Sat, 22 Sep 2007, Miller Puckette wrote: Second, I gather that lucida isn't guaranteed to be installed in linux or other flavors of unix (BSD, anyone?) In particular, the default install of Fedora/Gnome doesn't seem to have it. So Pd has to be able to do something appropriate when lucida is

[PD-dev] pdlua: volatile objects...?

2007-09-23 Thread zmoelnig
hi list, hi claude. using the great pdlua extension it is easy to create object(classe)s in lua. however, the class is registered on loading and then kept in memory of pd. for rapid prototyping it would sometimes be nice to be able to do a "volatile" load (just like abstractions) of an object: