Claude Heiland-Allen wrote:
> [EMAIL PROTECTED] wrote:
>> hi list, hi claude.
[snip]
>> would this be easy to implement?
>
> Not too hard, hopefully, but not trivial either.
I found it rather harder than I expected (eg: what is the rationale
behind the type of class_addcreator()?), so I wrote
Hallo,
[EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED] wrote:
> using the great pdlua extension it is easy to create object(classe)s in lua.
> however, the class is registered on loading and then kept in memory of pd.
>
> for rapid prototyping it would sometimes be nice to be able to do a
>
[EMAIL PROTECTED] wrote:
> hi list, hi claude.
>
> using the great pdlua extension it is easy to create object(classe)s in lua.
> however, the class is registered on loading and then kept in memory of pd.
The problem is Pd doesn't give loaders the chance to load a class if it
is already loaded,
On Sat, 22 Sep 2007, Miller Puckette wrote:
Second, I gather that lucida isn't guaranteed to be installed in linux or
other flavors of unix (BSD, anyone?) In particular, the default install
of Fedora/Gnome doesn't seem to have it. So Pd has to be able to do something
appropriate when lucida is
hi list, hi claude.
using the great pdlua extension it is easy to create object(classe)s in lua.
however, the class is registered on loading and then kept in memory of pd.
for rapid prototyping it would sometimes be nice to be able to do a
"volatile" load (just like abstractions) of an object: