Claude Heiland-Allen wrote:
> [EMAIL PROTECTED] wrote:
>> hi list, hi claude.
[snip]
>> would this be easy to implement?
>
> Not too hard, hopefully, but not trivial either.
I found it rather harder than I expected (eg: what is the rationale
behind the type of class_addcreator()?), so I wrote
Hallo,
[EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED] wrote:
> using the great pdlua extension it is easy to create object(classe)s in lua.
> however, the class is registered on loading and then kept in memory of pd.
>
> for rapid prototyping it would sometimes be nice to be able to do a
>
[EMAIL PROTECTED] wrote:
> hi list, hi claude.
>
> using the great pdlua extension it is easy to create object(classe)s in lua.
> however, the class is registered on loading and then kept in memory of pd.
The problem is Pd doesn't give loaders the chance to load a class if it
is already loaded,
hi list, hi claude.
using the great pdlua extension it is easy to create object(classe)s in lua.
however, the class is registered on loading and then kept in memory of pd.
for rapid prototyping it would sometimes be nice to be able to do a
"volatile" load (just like abstractions) of an object: