http://audiopint.org/
Basically, I've had it with laptop performances, where the interface
just drags the performer into his/her own little world behind the
screen. I know I'm not alone in this. I've been using my analog synth
more and more lately, with the laptop on stage just as an auxiliary
On 30/06/2007, at 19.29, Mathieu Bouchard wrote:
If DD is a size, I wonder how big the PD size is.
fyi,
http://en.wikipedia.org/wiki/Brassiere_measurements
http://www.ugcs.caltech.edu/~cat/bra.html
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On Thu, Jul 05, 2007 at 10:59:47PM -0400, Mathieu Bouchard wrote:
Now, what about putting each object class of pd in a different package?
I am assuming you mean a different package for each [osc~] [cos] [+]
etc.
This would give the user a lot more choice, modularity is flexibility.
But it
Besides the FFT-based one in the PD docs which Roman mentioned, you
could use granular synthesis for timestretching. This is the way it is
done in Live, for example. My ParticleChamber abstraction might be a
starting place, or Frank Barknecht's synchgrain external.
Hallo,
Roman Haefeli hat gesagt: // Roman Haefeli wrote:
i personally would enjoy separate packages for pd and pd-gui, but i most
often compile pd myself, so either way wouldn't harm me much. however, i
suppose everyone could live with either way.
I guess, 98 percent of the users of Pd use
Frank Barknecht wrote:
I guess, 98 percent of the users of Pd use both the pd-gui and the Pd
main binary. Forcing them to install two instead of one package to me
doesn't look practical.
To satisfy the other two percent, a better solution IMO would be to
make a pd-nogui patckage, that
On Fri, 6 Jul 2007, Chris McCormick wrote:
On Thu, Jul 05, 2007 at 10:59:47PM -0400, Mathieu Bouchard wrote:
Now, what about putting each object class of pd in a different package?
I am assuming you mean a different package for each [osc~] [cos] [+]
etc.
That's what I mean.
This would
Hallo,
Thomas Mayer hat gesagt: // Thomas Mayer wrote:
Frank Barknecht wrote:
To satisfy the other two percent, a better solution IMO would be to
make a pd-nogui patckage, that would conflict with the normal Pd
package, so that only one can be installed. This has predecessors in
the
On Thu, 5 Jul 2007, Alexandre Quessy wrote:
When inside an abstraction, let says foo/bar.pd, if you want to use an
external that is named [bar], Pd complains :
error: bar: can't load abstraction within itself
bar
... couldn't create
This happens only when [bar] is not the name of an
hello,
chris clepper a écrit :
I managed to take a look at GLSL and multi-texturing for a few minutes.
Here's what I found:
1) ARB_fragment works exactly as expected with multiple texture units in
GEM
2) GLSL does not work with the same GL setup commands in GEM
3) Apple's ShaderBuilder
On Fri, 6 Jul 2007, Steffen wrote:
On 30/06/2007, at 19.29, Mathieu Bouchard wrote:
If DD is a size, I wonder how big the PD size is.
fyi,
http://en.wikipedia.org/wiki/Brassiere_measurements
http://www.ugcs.caltech.edu/~cat/bra.html
Well that was a joke. What's much less of a joke is that
I recommend in French to call it, dP, in order to avoid confusion...
cheers
Miller
On Fri, Jul 06, 2007 at 12:27:03PM -0400, Mathieu Bouchard wrote:
On Fri, 6 Jul 2007, Steffen wrote:
On 30/06/2007, at 19.29, Mathieu Bouchard wrote:
If DD is a size, I wonder how big the PD size is.
fyi,
thanks a lot to y'all .. hopefully i will get some time to test all this on
monday tuesday.. will be on my way to berlin sunday night.. let's see if i
can talk the lead artist into using the externals..sounds like the most
straight forward way.. thanks for showing me the downloads michal..
Hello,
This seems to work but the order is broken.
I haven't test all the possibilities.
Hope that helps
+n
mark edward grimm a écrit :
hello.
...just looking for a way to purge a list of
redundancy such that if i have in my list:
54 63 54 76 63 89 71 93 89
i could take out (1) 54, 63,
Hallo,
mark edward grimm hat gesagt: // mark edward grimm wrote:
...just looking for a way to purge a list of
redundancy such that if i have in my list:
54 63 54 76 63 89 71 93 89
i could take out (1) 54, 63, and 89 to get the list:
54 63 76 89 71 93
i was looking at franks
Hey all,
thank you all for your reports. I just updated py/pyext in cvs and i
hope i fixed it in a way that i didn't break compatibility for older
Python versions.
Please let me know if there are any further troubles.
greetings, Thomas
Jamie Bullock schrieb:
Hi Thomas,
The build falls over
Yes, please do ask the Jitter devs about this. There does not seem to
be too much overlap between Gem and Jitter (at least from what is
visible on Pd-list), so your 'lubrication' for their interaction would
be appreciated.
~Kyle
On 7/6/07, vade [EMAIL PROTECTED] wrote:
Chris, thanks very much
maybe I'll make one tomorrow involving [list-find]
and [list-filter]
yeah that would be wicked cool!
thanks to nicolas and thomas for there examples too...
ill check em out..
cheers
m
--- Frank Barknecht [EMAIL PROTECTED] wrote:
Hallo,
mark edward grimm hat gesagt: // mark edward grimm
Hi,
Derek Holzer wrote:
What platform?
Which PD version? Extended? Self-compiled?
Sorry...
Ubuntu Edgy/Intel
Pd version 0.39.2-extended-test7
I attach the patch again.
br.
Javi
From: Derek Holzer [EMAIL PROTECTED]
To: Javier García [EMAIL PROTECTED]
CC: PD-list@iem.at
Subject: Re: [PD]
Er. Im not sure I like the term 'lubrication' for this particular
type of transaction. :)
Although I am used to getting fucked by graphics environments. *cough*.
Im still curious what Chris has to say however.
On Jul 6, 2007, at 6:07 PM, Kyle Klipowicz wrote:
Yes, please do ask the Jitter
You need to use the release candidate version, it has a lot of
required fixes:
http://at.or.at/hans/pd/installers.html
.hc
On Jul 5, 2007, at 10:22 AM, Rodrigo Cadiz wrote:
Hi, I'm getting the following errors when testing pduino-0.3.1
under OSX. I'm trying to open the file called
Glad I finally got some time to start hacking on this stuff. Texturing and
model deformation in the same [glsl_program]
//vert
uniform float time;
void main(void)
{
// gl_FrontColor = gl_Color;
gl_TexCoord[0] = gl_MultiTexCoord0;
vec4 v = vec4(gl_Vertex);
v.z = v.z * sin(5.0*v.x + time*0.1);
This solution uses coll (from the cyclone library).
It works with floats and symbols (you could even count the repetitions
with a few changes).
Tom
On 7/6/07, Nicolas Montgermont [EMAIL PROTECTED] wrote:
Hello,
This seems to work but the order is broken.
I haven't test all the possibilities.
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