Hi, all
My first post.. how exciting =)
Well anyway...just one quick question. Does the audio buffer size that
can be adjusted with -audiobuf flag stay constant all the time? Or is
it something that PD adjusts dynamically in case of dropped frames or
something? I been having some delay related
hi
patrick wrote:
hi IOhannes,
[~] couldn't create. hans told me that i need your hex loader. so i
tried to compile it:
externals/loaders/hexloader# make
make pd_linux
make[1]: Entering directory
`/home/pat/src/pdcvs/pure-data/externals/loaders/hexloader'
cc -export_dynamic -shared
Hans-Christoph Steiner wrote:
On Nov 26, 2007, at 3:43 AM, IOhannes m zmoelnig wrote:
.pd_darwin is still supported for legacy externals.
Pd-extended only builds objects using .pd_darwin as an extension. It
works fine for i386, PowerPC, and universal binaries.
but then, pd-extended
welcome to the pd-list!
I am not sure, if many people still use the audiobuf flag, but I think
it works... (another method would be to set the buffer in the audio
settings.)
and yes, it should stay stable during the whole time.
what where the problems you had? because if the audio buffer is too
Hmm... Okay. Then the problem should be in the hardware. I'm doing
this kind of room impulse response estimation with nlms method and I
get nice impulse response but if there is some cracks in the sound
(from cpu load and dropped frames I assume) the impulse response
shifts with random
On 27/11/2007, Ypatios Grigoriadis [EMAIL PROTECTED] wrote:
hi..
and yes, it should stay stable during the whole time.
I think this is wrong. Whenever cpu overloads audiotime waits.
--
Ypatios.
--
Ypatios.
___
PD-list@iem.at mailing
hi, did you try jack server?
http://www.jackosx.com/
hard off a écrit :
4, maybe 8, perhaps even 16 channels of audio...going out of ableton
live (or logic, or cubase, or whatever) and into pd,
..in windows
...without much fuss
am i dreaming?
or does someone know of a way to
On Nov 26, 2007 8:40 PM, hard off [EMAIL PROTECTED] wrote:
4, maybe 8, perhaps even 16 channels of audio...going out of ableton
live (or logic, or cubase, or whatever) and into pd,
..in windows
I think it depends on the soundcard. I had an Audigy previously and
it was set by default to have
On Nov 27, 2007, at 12:03 AM, PSPunch wrote:
Hans,
Ok, it's running, it'll take an hour or two. You can see the
pages as
they are imported:
http://wiki.puredata.info/ja/minimum
Thanks for the effort!
Yes, I see the log increasing as a reload the recent changes page.
Is it just me
On Nov 27, 2007, at 3:34 AM, IOhannes m zmoelnig wrote:
Hans-Christoph Steiner wrote:
On Nov 26, 2007, at 3:43 AM, IOhannes m zmoelnig wrote:
.pd_darwin is still supported for legacy externals.
Pd-extended only builds objects using .pd_darwin as an extension.
It works fine for i386,
Hi list,
I've put together a patch to make my Korg KaossPad3
generate sounds like the newer Kaossilator.
There is also a GEM based GUI to control by mouse.
http://pspunch.com/kausolator.zip
The main file and control descriptions are inside
the file kausolator.pd
--
David Shimamoto
On Fri, 23 Nov 2007, Patrice Colet wrote:
Symmetric chords has as much tones as it has notes, diminished chords,
has four fundamentals, also a minor seven chord might be relative with
three major scales, and we have the choice between different chords with
the same bunch of notes. eg: A C E G
On Nov 27, 2007, at 3:30 AM, IOhannes m zmoelnig wrote:
hi
patrick wrote:
hi IOhannes,
[~] couldn't create. hans told me that i need your hex loader. so i
tried to compile it:
externals/loaders/hexloader# make
make pd_linux
make[1]: Entering directory
also it would be nice to include this external in pd-extended.
_part_ of it is included in pd-vanilla (a bug has been fixed recently
with pd-0.41-test6 (or 7))
however, i have no problem if you add it to pd-extended (but i have no
time to do it myself)
Ah, ok, I was under the
Mathieu Bouchard a écrit :
No, we were thinking specifically about close detunings, all those
intervals that are confused with a much simpler interval, and usually,
which *should* be confused. It's the basis of logarithmic temperaments:
2^(7/12) is over 0.1% off from 3/2, and that's one of
Hello!
I have been testing the PiDiP objects, and found out about pdp_therorin~ (i
love the idea of using .ogg video); however, when i try to load a video file, i
get a message in the pD terminal that says
pdp_theorin~: could not start decoder
or something similar.
I have all my libvorbis
patrick wrote:
IOhannes,
_part_ of it is included in pd-vanilla (a bug has been fixed recently
with pd-0.41-test6 (or 7))
maybe that's why it's not working even if i removed -Werror:
cc -export_dynamic -shared -lc -lm -DPD -DDL_OPEN -O2 -funroll-loops
-fomit-frame-pointer -fPIC -Wall
IOhannes,
_part_ of it is included in pd-vanilla (a bug has been fixed recently
with pd-0.41-test6 (or 7))
maybe that's why it's not working even if i removed -Werror:
cc -export_dynamic -shared -lc -lm -DPD -DDL_OPEN -O2 -funroll-loops
-fomit-frame-pointer -fPIC -Wall -W -Wshadow
hi
patrick wrote:
IOhannes,
_part_ of it is included in pd-vanilla (a bug has been fixed recently
with pd-0.41-test6 (or 7))
maybe that's why it's not working even if i removed -Werror:
[...]
the include ../../../pd/src/s_stuff.h is from pd.0.41.08.
patrick
are you sure?
i cannot
hi IOhannes,
1)
http://pure-data.cvs.sourceforge.net/pure-data/scripts/checkout-developer-layout.sh?rev=HEAD
2)
rm -rf pd
unpack pd.0.41.08 to pd
cd pure-data/packages/
vi Makefile (removed Gem because it doesn't compile on gutsy (avifile))
make patch
cd linux_make
make install
3) install pd
Heya - I'm just curious - is it even possible to build a compressor in PD
without coding it in C? The only way I can think of getting the overall
loudness of a signal is by checking audio rate stuff - which won't work with
control rate values. Just a curiosity. :)
i once made a compressor with (almost) plain pd (i think, it uses a few
objectclasses from zexy). it is part of dynlib for netpd and is called
[rcomp~].
http://www.netpd.org/dynlib
roman
On Tue, 2007-11-27 at 16:08 -0800, Vreahli the Audio Bandit wrote:
Heya - I'm just curious - is it even
I may be wrong, but might some of the waveshaping tutorials help with
this? Is compressions essentially a form of waveshaping with an attack
and decay envelope?
~Kyle
On Nov 27, 2007 6:24 PM, Roman Haefeli [EMAIL PROTECTED] wrote:
i once made a compressor with (almost) plain pd (i think, it
On Nov 28, 2007 2:08 AM, Vreahli the Audio Bandit [EMAIL PROTECTED] wrote:
Heya - I'm just curious - is it even possible to build a compressor in PD
without coding it in C? The only way I can think of getting the overall
loudness of a signal is by checking audio rate stuff - which won't work
hm.. don't quite know, how to answer this, i'd say yes and no. basically
'waveshaping' means adding non-linear distortions to a signal, a
process, which enriches the frequency spectrum of the signal (-
spectrum is altered). the goal of all dynamic processing fx as gates,
compressors, limters,
Hans,
Not having Max, I don't know what this does, could you provide a link to
something, or give a short description?
Thanks,
Mike
On Nov 27, 2007 5:53 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
Hey all,
I don't know if this is especially useful, but I ported Fredrik
Olofsson's
On Wed, 2007-11-28 at 02:57 +0200, Chuckk Hubbard wrote:
On Nov 28, 2007 2:08 AM, Vreahli the Audio Bandit [EMAIL PROTECTED] wrote:
Heya - I'm just curious - is it even possible to build a compressor in PD
without coding it in C? The only way I can think of getting the overall
loudness of a
On Wed, 28 Nov 2007 02:10:42 +0100
Roman Haefeli [EMAIL PROTECTED] wrote:
hm.. don't quite know, how to answer this, i'd say yes and no. basically
'waveshaping' means adding non-linear distortions to a signal, a
process, which enriches the frequency spectrum of the signal (-
spectrum is
hi (hans),
I am trying to compile a recent version of pdlua on my mac. I know that
last time I did this by putting lua.c into pd-extended and compile it
from there, but I don't know anymore, how that is done.
the makefile that comes with the tarball does not work for os x, and I
also don't know
hi,
i was able to compile hexloader by removing the loader_t declarations
in hexloader.c:
hex loader $Revision: 1.4 $
written by IOhannes m zmölnig, IEM [EMAIL PROTECTED]
compiled on Nov 27 2007 at 23:36:07
compiled against Pd version 0.41.0.extended-20071126
[~] works!
but i have
Hey all,
A couple of people ran into the crasher bug with [stat] when trying
to test for a non-existent file. I found the bug, it was a typo on
my part, I added 2 instead of 1 to a pointer.
It's fixed and in CVS, so it should be in tommorow's builds.
.hc
That's a nice little instrument! I am sure it would be a lot more
fun with a Kaoss pad.
.hc
On Nov 27, 2007, at 11:03 AM, PSPunch wrote:
Hi list,
I've put together a patch to make my Korg KaossPad3
generate sounds like the newer Kaossilator.
There is also a GEM based GUI to control
On Nov 27, 2007, at 1:03 PM, IOhannes m zmoelnig wrote:
also it would be nice to include this external in pd-extended.
_part_ of it is included in pd-vanilla (a bug has been fixed
recently
with pd-0.41-test6 (or 7))
however, i have no problem if you add it to pd-extended (but i
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