[PD] About internal delays

2007-11-27 Thread Mika Ristimäki
Hi, all My first post.. how exciting =) Well anyway...just one quick question. Does the audio buffer size that can be adjusted with -audiobuf flag stay constant all the time? Or is it something that PD adjusts dynamically in case of dropped frames or something? I been having some delay related

Re: [PD] hex loader

2007-11-27 Thread IOhannes m zmoelnig
hi patrick wrote: hi IOhannes, [~] couldn't create. hans told me that i need your hex loader. so i tried to compile it: externals/loaders/hexloader# make make pd_linux make[1]: Entering directory `/home/pat/src/pdcvs/pure-data/externals/loaders/hexloader' cc -export_dynamic -shared

Re: [PD] osx universal binaries for externals ?

2007-11-27 Thread IOhannes m zmoelnig
Hans-Christoph Steiner wrote: On Nov 26, 2007, at 3:43 AM, IOhannes m zmoelnig wrote: .pd_darwin is still supported for legacy externals. Pd-extended only builds objects using .pd_darwin as an extension. It works fine for i386, PowerPC, and universal binaries. but then, pd-extended

Re: [PD] About internal delays

2007-11-27 Thread marius schebella
welcome to the pd-list! I am not sure, if many people still use the audiobuf flag, but I think it works... (another method would be to set the buffer in the audio settings.) and yes, it should stay stable during the whole time. what where the problems you had? because if the audio buffer is too

Re: [PD] About internal delays

2007-11-27 Thread Mika Ristimäki
Hmm... Okay. Then the problem should be in the hardware. I'm doing this kind of room impulse response estimation with nlms method and I get nice impulse response but if there is some cracks in the sound (from cpu load and dropped frames I assume) the impulse response shifts with random

Re: [PD] About internal delays

2007-11-27 Thread Ypatios Grigoriadis
On 27/11/2007, Ypatios Grigoriadis [EMAIL PROTECTED] wrote: hi.. and yes, it should stay stable during the whole time. I think this is wrong. Whenever cpu overloads audiotime waits. -- Ypatios. -- Ypatios. ___ PD-list@iem.at mailing

Re: [PD] get audio IN to pd on windows

2007-11-27 Thread Patrice Colet
hi, did you try jack server? http://www.jackosx.com/ hard off a écrit : 4, maybe 8, perhaps even 16 channels of audio...going out of ableton live (or logic, or cubase, or whatever) and into pd, ..in windows ...without much fuss am i dreaming? or does someone know of a way to

Re: [PD] get audio IN to pd on windows

2007-11-27 Thread Chuckk Hubbard
On Nov 26, 2007 8:40 PM, hard off [EMAIL PROTECTED] wrote: 4, maybe 8, perhaps even 16 channels of audio...going out of ableton live (or logic, or cubase, or whatever) and into pd, ..in windows I think it depends on the soundcard. I had an Audigy previously and it was set by default to have

Re: [PD] About editing pdpedia

2007-11-27 Thread Hans-Christoph Steiner
On Nov 27, 2007, at 12:03 AM, PSPunch wrote: Hans, Ok, it's running, it'll take an hour or two. You can see the pages as they are imported: http://wiki.puredata.info/ja/minimum Thanks for the effort! Yes, I see the log increasing as a reload the recent changes page. Is it just me

Re: [PD] osx universal binaries for externals ?

2007-11-27 Thread Hans-Christoph Steiner
On Nov 27, 2007, at 3:34 AM, IOhannes m zmoelnig wrote: Hans-Christoph Steiner wrote: On Nov 26, 2007, at 3:43 AM, IOhannes m zmoelnig wrote: .pd_darwin is still supported for legacy externals. Pd-extended only builds objects using .pd_darwin as an extension. It works fine for i386,

[PD] Kaossilator clone

2007-11-27 Thread PSPunch
Hi list, I've put together a patch to make my Korg KaossPad3 generate sounds like the newer Kaossilator. There is also a GEM based GUI to control by mouse. http://pspunch.com/kausolator.zip The main file and control descriptions are inside the file kausolator.pd -- David Shimamoto

Re: [PD] tabread4~~

2007-11-27 Thread Mathieu Bouchard
On Fri, 23 Nov 2007, Patrice Colet wrote: Symmetric chords has as much tones as it has notes, diminished chords, has four fundamentals, also a minor seven chord might be relative with three major scales, and we have the choice between different chords with the same bunch of notes. eg: A C E G

Re: [PD] hex loader

2007-11-27 Thread Hans-Christoph Steiner
On Nov 27, 2007, at 3:30 AM, IOhannes m zmoelnig wrote: hi patrick wrote: hi IOhannes, [~] couldn't create. hans told me that i need your hex loader. so i tried to compile it: externals/loaders/hexloader# make make pd_linux make[1]: Entering directory

Re: [PD] hex loader

2007-11-27 Thread IOhannes m zmoelnig
also it would be nice to include this external in pd-extended. _part_ of it is included in pd-vanilla (a bug has been fixed recently with pd-0.41-test6 (or 7)) however, i have no problem if you add it to pd-extended (but i have no time to do it myself) Ah, ok, I was under the

Re: [PD] tabread4~~

2007-11-27 Thread Patrice Colet
Mathieu Bouchard a écrit : No, we were thinking specifically about close detunings, all those intervals that are confused with a much simpler interval, and usually, which *should* be confused. It's the basis of logarithmic temperaments: 2^(7/12) is over 0.1% off from 3/2, and that's one of

[PD] problem with [pdp_theorin~]

2007-11-27 Thread Rodrigo Treviño-Frenk
Hello! I have been testing the PiDiP objects, and found out about pdp_therorin~ (i love the idea of using .ogg video); however, when i try to load a video file, i get a message in the pD terminal that says pdp_theorin~: could not start decoder or something similar. I have all my libvorbis

Re: [PD] hex loader

2007-11-27 Thread IOhannes m zmoelnig
patrick wrote: IOhannes, _part_ of it is included in pd-vanilla (a bug has been fixed recently with pd-0.41-test6 (or 7)) maybe that's why it's not working even if i removed -Werror: cc -export_dynamic -shared -lc -lm -DPD -DDL_OPEN -O2 -funroll-loops -fomit-frame-pointer -fPIC -Wall

Re: [PD] hex loader

2007-11-27 Thread patrick
IOhannes, _part_ of it is included in pd-vanilla (a bug has been fixed recently with pd-0.41-test6 (or 7)) maybe that's why it's not working even if i removed -Werror: cc -export_dynamic -shared -lc -lm -DPD -DDL_OPEN -O2 -funroll-loops -fomit-frame-pointer -fPIC -Wall -W -Wshadow

Re: [PD] hex loader

2007-11-27 Thread IOhannes m zmoelnig
hi patrick wrote: IOhannes, _part_ of it is included in pd-vanilla (a bug has been fixed recently with pd-0.41-test6 (or 7)) maybe that's why it's not working even if i removed -Werror: [...] the include ../../../pd/src/s_stuff.h is from pd.0.41.08. patrick are you sure? i cannot

Re: [PD] hex loader

2007-11-27 Thread patrick
hi IOhannes, 1) http://pure-data.cvs.sourceforge.net/pure-data/scripts/checkout-developer-layout.sh?rev=HEAD 2) rm -rf pd unpack pd.0.41.08 to pd cd pure-data/packages/ vi Makefile (removed Gem because it doesn't compile on gutsy (avifile)) make patch cd linux_make make install 3) install pd

[PD] Building a compressor in PD?

2007-11-27 Thread Vreahli the Audio Bandit
Heya - I'm just curious - is it even possible to build a compressor in PD without coding it in C? The only way I can think of getting the overall loudness of a signal is by checking audio rate stuff - which won't work with control rate values. Just a curiosity. :)

Re: [PD] Building a compressor in PD?

2007-11-27 Thread Roman Haefeli
i once made a compressor with (almost) plain pd (i think, it uses a few objectclasses from zexy). it is part of dynlib for netpd and is called [rcomp~]. http://www.netpd.org/dynlib roman On Tue, 2007-11-27 at 16:08 -0800, Vreahli the Audio Bandit wrote: Heya - I'm just curious - is it even

Re: [PD] Building a compressor in PD?

2007-11-27 Thread Kyle Klipowicz
I may be wrong, but might some of the waveshaping tutorials help with this? Is compressions essentially a form of waveshaping with an attack and decay envelope? ~Kyle On Nov 27, 2007 6:24 PM, Roman Haefeli [EMAIL PROTECTED] wrote: i once made a compressor with (almost) plain pd (i think, it

Re: [PD] Building a compressor in PD?

2007-11-27 Thread Chuckk Hubbard
On Nov 28, 2007 2:08 AM, Vreahli the Audio Bandit [EMAIL PROTECTED] wrote: Heya - I'm just curious - is it even possible to build a compressor in PD without coding it in C? The only way I can think of getting the overall loudness of a signal is by checking audio rate stuff - which won't work

Re: [PD] Building a compressor in PD?

2007-11-27 Thread Roman Haefeli
hm.. don't quite know, how to answer this, i'd say yes and no. basically 'waveshaping' means adding non-linear distortions to a signal, a process, which enriches the frequency spectrum of the signal (- spectrum is altered). the goal of all dynamic processing fx as gates, compressors, limters,

Re: [PD] [keyboard_layout] for Mac OS X

2007-11-27 Thread Mike McGonagle
Hans, Not having Max, I don't know what this does, could you provide a link to something, or give a short description? Thanks, Mike On Nov 27, 2007 5:53 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: Hey all, I don't know if this is especially useful, but I ported Fredrik Olofsson's

Re: [PD] Building a compressor in PD?

2007-11-27 Thread Roman Haefeli
On Wed, 2007-11-28 at 02:57 +0200, Chuckk Hubbard wrote: On Nov 28, 2007 2:08 AM, Vreahli the Audio Bandit [EMAIL PROTECTED] wrote: Heya - I'm just curious - is it even possible to build a compressor in PD without coding it in C? The only way I can think of getting the overall loudness of a

Re: [PD] Building a compressor in PD?

2007-11-27 Thread Andy Farnell
On Wed, 28 Nov 2007 02:10:42 +0100 Roman Haefeli [EMAIL PROTECTED] wrote: hm.. don't quite know, how to answer this, i'd say yes and no. basically 'waveshaping' means adding non-linear distortions to a signal, a process, which enriches the frequency spectrum of the signal (- spectrum is

[PD] pdlua compiling on mac

2007-11-27 Thread marius schebella
hi (hans), I am trying to compile a recent version of pdlua on my mac. I know that last time I did this by putting lua.c into pd-extended and compile it from there, but I don't know anymore, how that is done. the makefile that comes with the tarball does not work for os x, and I also don't know

Re: [PD] hex loader

2007-11-27 Thread patrick
hi, i was able to compile hexloader by removing the loader_t declarations in hexloader.c: hex loader $Revision: 1.4 $ written by IOhannes m zmölnig, IEM [EMAIL PROTECTED] compiled on Nov 27 2007 at 23:36:07 compiled against Pd version 0.41.0.extended-20071126 [~] works! but i have

[PD] fixed [stat] crasher bug

2007-11-27 Thread Hans-Christoph Steiner
Hey all, A couple of people ran into the crasher bug with [stat] when trying to test for a non-existent file. I found the bug, it was a typo on my part, I added 2 instead of 1 to a pointer. It's fixed and in CVS, so it should be in tommorow's builds. .hc

Re: [PD] Kaossilator clone

2007-11-27 Thread Hans-Christoph Steiner
That's a nice little instrument! I am sure it would be a lot more fun with a Kaoss pad. .hc On Nov 27, 2007, at 11:03 AM, PSPunch wrote: Hi list, I've put together a patch to make my Korg KaossPad3 generate sounds like the newer Kaossilator. There is also a GEM based GUI to control

Re: [PD] hex loader

2007-11-27 Thread Hans-Christoph Steiner
On Nov 27, 2007, at 1:03 PM, IOhannes m zmoelnig wrote: also it would be nice to include this external in pd-extended. _part_ of it is included in pd-vanilla (a bug has been fixed recently with pd-0.41-test6 (or 7)) however, i have no problem if you add it to pd-extended (but i