Re: [PD] Seasons Greetings

2007-12-22 Thread Hans-Christoph Steiner
Very nice. It seems like it would go with the pd bear animation that was posted a while back. .hc On Dec 21, 2007, at 10:41 AM, Andy Farnell wrote: The time is almost upon us to to erase those brain cells collected over the last 12 months. But who will dare post first in the obligatory

Re: [PD] Creating auidioengines for games using PD

2007-12-22 Thread Thomas Jeppesen
Hi Andy, I just wanted to thank you for your keen interest in my topic here - It is much appreciated! I can't really reply in length here, since I'm standing with one foot in Sweden (I'm currently in Denmark) going there over the Christmas. But to make it short, the gameengine of mine isn't a

Re: [PD] Long long numbers

2007-12-22 Thread Thomas Grill
I forgot to mention that vibrez_pure (http://vibrez.net/vibrez_pure) contains a high-resolution math library (hr) with many objects that use two-float lists to represent double precision numbers. There are both message and signal objects. If double precision (about 15 decimal digits) is enough

Re: [PD] xp review

2007-12-22 Thread Hans-Christoph Steiner
That feels like many emails rolled into one! :) Definitely sounds like an interesting idea, but I don't quite follow it all, perhaps you can make a sketch of how it would work. .hc On Dec 20, 2007, at 11:55 AM, Ed Kelly wrote: Hey Hans, I hope you got your bike built in California :)

Re: [PD] Lua + Pd + Gem = vertex dataflow (was Re: [psql] object hand-holding)

2007-12-22 Thread chris clepper
This is what the vertex_array objects basically do. The vertex_model object opens up a .obj and then passes the vertex, normal, texcoord and color data to other vertex_ objects for processing. The speed is pretty good - better than standard geos - but the better route is to use shaders. Shaders

Re: [PD] vline~ question

2007-12-22 Thread Hans-Christoph Steiner
On Dec 21, 2007, at 6:00 AM, IOhannes m zmoelnig wrote: Hans-Christoph Steiner wrote: I have a hard time remembering that as well. It would be great to have an improved help patch. how would you improve it? probably just add the line The messages consist of a target value, a time

Re: [PD] Seasons Greetings

2007-12-22 Thread Jamie Bullock
Wonderful! Have a great Christmas. Jamie On Fri, 2007-12-21 at 18:41 +, Andy Farnell wrote: The time is almost upon us to to erase those brain cells collected over the last 12 months. But who will dare post first in the obligatory ASCII xmas tree thread? Mine's in Pd this year,

Re: [PD] DIO errors with freebob

2007-12-22 Thread altern
it seems to be a bit better playing around with -audiobuf and other startup flags. thanks for tip, i assumed it was something to do with the PD version I was using or something like that. enrike [EMAIL PROTECTED](e)k dio: hi, i am testing freebob with pd. the soundcard is a presonus

Re: [PD] input underflow.

2007-12-22 Thread Jean-Michel Dumas
i've been getting the same message everytime i fire up Pd-0.40.2, so it's definetly not extended-specific. it never caused me any problems either so i just decided to ignore it. jm Hans-Christoph Steiner wrote: Hey all, I've been getting this message recently on Pd-0.40.3-extended, but I

Re: [PD] What exactly is a stack overflow ?

2007-12-22 Thread Hans-Christoph Steiner
On Dec 20, 2007, at 10:37 AM, Miller Puckette wrote: ... and to wade in, here's an idea I'm toying with: every 1000 or so bangs that until sends out, check the CPU clock. Each time more than a second elapses, go check the input buffer from the GUI, and execute it (so that mouse clicks

Re: [PD] Lua + Pd + Gem = vertex dataflow (was Re: [psql] object hand-holding)

2007-12-22 Thread Hans-Christoph Steiner
I am curious why the vertex_array objects are disabled by default? Shaders are not exactly easy to learn, so it would be nice to have your vertex_array objects as a more accessible, visual alternative. Mind if I enable them in Pd-extended? Are they in a useful state? .hc On Dec 22,

Re: [PD] side_b~ cassette tape simulator

2007-12-22 Thread Hans-Christoph Steiner
Fun stuff. The demo patch is missing the _ from the object name. I added it, and it worked fine. .hc On Dec 19, 2007, at 5:46 PM, Andy Farnell wrote: M, Tandy Value C90 goodness. Nothing a pencil and some sticky tape won't fix though. Cheers Kevin, On Wed, 19 Dec 2007 18:57:02

Re: [PD] regression testing WAS Re: [psql] object hand-holding

2007-12-22 Thread IOhannes m zmoelnig
Hans-Christoph Steiner wrote: On Dec 21, 2007, at 10:30 AM, IOhannes m zmölnig wrote: Mathieu Bouchard wrote: On Mon, 10 Dec 2007, Hans-Christoph Steiner wrote: What we really need is regression testing, I think that would make it easier to convince Miller to accept patches, and would be

Re: [PD] help with nqpoly4

2007-12-22 Thread Ed Kelly
Hi there You need to add the directory containing the abstraction you wrap in nqpoly4 ($2) to the Pd search path, otherwise nqpoly4 cannot find it. OK, so now... error: Bad arguments for object 'throw~' to object 'objectmaker' The only argument I pass it is the name of the throw~/catch~

Re: [PD] Long long numbers

2007-12-22 Thread Thomas Grill
Hans-Christoph Steiner schrieb: It seems that it would be useful to create a defacto standard for long numbers. It could just be a list of two floats: [87891234 987234.23( or maybe a special selector: [long 87891234 987234.23( I imagine this lib has something like that. Exactly, it

Re: [PD] GL: invalid value

2007-12-22 Thread altern
hi I think I had same problem. try sending mode 0 message to pix_texture. maybe quality 0 as well. I found that some graphic cards like mode 0 and some others mode 1. enrike hard off(e)k dio: on ox 10.4 pd extended (hans' installer), i'm trying to texture some squares with .jpg files, but

Re: [PD] What exactly is a stack overflow ?

2007-12-22 Thread Mathieu Bouchard
On Sat, 22 Dec 2007, Hans-Christoph Steiner wrote: In addition, I like the idea of ignoring bangs on [until]'s hot inlet unless something is connected on the cold inlet. That would help the situation without detriment that I can see. When it ignores the bang, it should issue a warning. I am

Re: [PD] regression testing WAS Re: [psql] object hand-holding

2007-12-22 Thread Mathieu Bouchard
On Sat, 22 Dec 2007, IOhannes m zmoelnig wrote: - keep the tests as simple as possible, but not simpler one should be able to write a test fairly easily; i think shortcuts are most likely not needed most of the times (e.g. iirc, matju introduced several shortcuts in his unity-test frameworks to

Re: [PD] Refactoring a PD patch

2007-12-22 Thread Mathieu Bouchard
On Tue, 11 Dec 2007, Mike McGonagle wrote: I was actually thinking about two different ways of doing it. One that would start with the inputs (or any object that is a source of some kind) and work down. The other way would be just the reverse. I was also looking at some Graph Theory, and it

Re: [PD] Lua + Pd + Gem = vertex dataflow (was Re: [psql] object hand-holding)

2007-12-22 Thread Chris McCormick
On Sat, Dec 22, 2007 at 11:26:18AM -0600, chris clepper wrote: This is what the vertex_array objects basically do. The vertex_model object opens up a .obj and then passes the vertex, normal, texcoord and color data to other vertex_ objects for processing. The speed is pretty good - better

Re: [PD] help with nqpoly4

2007-12-22 Thread Hans-Christoph Steiner
On Dec 22, 2007, at 11:57 AM, Ed Kelly wrote: Hi there You need to add the directory containing the abstraction you wrap in nqpoly4 ($2) to the Pd search path, otherwise nqpoly4 cannot find it. OK, so now... error: Bad arguments for object 'throw~' to object 'objectmaker' The only

Re: [PD] Pd + asterisk?

2007-12-22 Thread Hans-Christoph Steiner
On Dec 16, 2007, at 5:48 PM, Russell Bryant wrote: Greetings, I have been working on Jack support in Asterisk this weekend and I have it working, as far as I can tell. I have a Jack Asterisk dialplan application which when executed, creates two jack ports; one port is input and

Re: [PD] Pd + asterisk?

2007-12-22 Thread Hans-Christoph Steiner
On Dec 22, 2007, at 6:41 PM, Hans-Christoph Steiner wrote: On Dec 16, 2007, at 5:48 PM, Russell Bryant wrote: Greetings, I have been working on Jack support in Asterisk this weekend and I have it working, as far as I can tell. I have a Jack Asterisk dialplan application which when

Re: [PD] GL: invalid value

2007-12-22 Thread hard off
hmmm, i just tried every possible combination of settings with pix_texture, and still nothing works. pix_draw is ok for me, but i want to use pix_texture ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -

[PD] first working [sql_query]

2007-12-22 Thread Hans-Christoph Steiner
Hey, I got my first sketch of the [sql_query] object working. It should be in tomorrow's nightly build in my grab bag hcs library. Or it's in CVS: http://pure-data.cvs.sourceforge.net/pure-data/externals/hcs/sql_query.c .hc