This is what the vertex_array objects basically do. The vertex_model object opens up a .obj and then passes the vertex, normal, texcoord and color data to other vertex_ objects for processing. The speed is pretty good - better than standard geos - but the better route is to use shaders. Shaders allow for more end user manipulation than the vertex_objects could ever offer.
On Dec 22, 2007 8:43 AM, Chris McCormick <[EMAIL PROTECTED]> wrote: > On Fri, Dec 21, 2007 at 01:25:21PM -0500, Mathieu Bouchard wrote: > > On Thu, 13 Dec 2007, Chris McCormick wrote: > > > > >It would be way cool if gem was truly dataflow, with the [cube] or > > >another geometry source at the top of the stack and then > > >geometry/colour/texture modifiers all the way down until a [render] > > >object. Imagine doing audio style filtering on geometry streams. > > >One can dream I guess. > > > > Also imagine doing audio processing with the kind of flow that there is > in > > gemchains. Urgh! > > Forgot the attachment. > > Best, > > Chris. > > ------------------- > http://mccormick.cx > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > >
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