On Mon, Apr 21, 2008 at 12:04:19AM -0400, Michal Seta wrote:
IIRC, [midout] should be able to send correct SySex messages out.
[sysexin] supposedly reads sysex. I cannot test those right now but i
remember having some success with these, but it was long time ago (I
can't even track down the
hello all.
I am working on an installation which may use live streaming audio. I have
at one point got streamin~ and streamout~ working nicely together. I was
however under very nice conditions. each computer was a g5 tower running
tiger and the latest install of pd extended.
I have since tried
Hi list,
i'm using pdp and i want to send a video from a pdp_qt to another pd
instance. I'm using netsend for this, but when i receive it (netreceive)
and connect it to a pdp_qt i get an error:
inlet: expected 'pdp' but got 'register_rw'
and
inlet:expected 'pdp' but got 'register_ro'
Any idea?
Have a look at [pdp_o] and [pdp_i] used for the stream of pdp packets.
++
Jack
Le 21 avr. 08 à 12:24, husk a écrit :
Hi list,
i'm using pdp and i want to send a video from a pdp_qt to another pd
instance. I'm using netsend for this, but when i receive it
(netreceive)
and connect it to
Hi everybody.
Anyone knows where can I find the FANN or ANN externals, and which of both
is in use?
Some documents say that they are part of pd-extended, but they are not in my
extra folder.
Thanks.
_Ricardo D.
___
PD-list@iem.at mailing list
Hi Everyone,
I was wondering if there is a way to send a disconnect message to a subpatch,
in the same way that you can send a connect message, in order to break a
connection between two objects. Does anyone know of a way to achieve this?
Many thanks in advance for your help.
Jonny
try with [pdp_netsend] and [pdp_netreceive]
for me it works, not perfectly in sync but perfs are ok ...
Olm-
husk wrote:
Jack wrote:
Have a look at [pdp_o] and [pdp_i] used for the stream of pdp packets.
++
Thank you...
it's work but with very bad performance :(
bye
Husk
Hey Marius,
I think FSAA only happens on the final render...
Perhaps there is some shader cmd to AA a pix_?
maybe a hypothetical pix_antialias could be useful? (but slow on the
CPU) seems problem for a shader to me.
.b.
marius schebella wrote:
hi,
is there a way to get an antialiased texture
Rob,
I have heard of ogg and mp3cast~ but have been unable to find them/ get them
to create in pd. any suggestions? are they part of the extended package?
I'll start looking again, now that I know for sure that they are around.
On Mon, Apr 21, 2008 at 4:07 AM, Rob Canning [EMAIL PROTECTED]
on Mac:
[send $1
|
| [connect IPADDRESS 8000
| |
[netsend]
on PC:
[netreceive 8000]
|
you have to put send in front of the messages you send, and those
should show up on the PC netreceive end.
The netsend/netreceive help files should make this very clear.
.b.
nick burge wrote:
Hello
[this mail was sent erroneously to the pd-dev list, insted to here]
Hi,
I'm trying to configure my system to start using ubuntu (7.10). So far so
good, unbuntustudio, pd (both versions) and jack are working.
I was looking into hid, but I don't have permission in udev to read
/dev/input. I saw
Alternatively if your render supports multisampling you could do a
GEM_glEnable(GL_MULTISAMPLE_ARB) or GL_MULTISAMPLE, assuming it is
enabled for the contexts pixel format, but that would be a good
solution..
youd have to use glDefine(GL_MULTISAMPLE_ARB) however :)
On Apr 21, 2008, at
Hallo,
I'm continuing work on a data structure sequencer, and have switched
to using arrays for performance reasons thanks to Frank and Miller's
suggestion. That worked quite well! Thanks again.
One door leads to another, of course: I've run into an odd issue when
using the relatively recent
Not for an FBO. Nvidia has an extension to do this, but I only recently got
the hardware to test it (and that hardware is in use as you know).
On Mon, Apr 21, 2008 at 1:02 PM, vade [EMAIL PROTECTED] wrote:
Alternatively if your render supports multisampling you could do a
Did I read that Cyclone is to be incorporated into vanilla Pd?
Having discovered too late that [pow~] is not part of vanilla
I am about to remove the constraint of using vanilla Pd for
the synthetic sound design book since it is incomplete without
basic mathematical operators.
andy
--
Use
Can the job be done with [expr~]?
d.
Andy Farnell wrote:
Did I read that Cyclone is to be incorporated into vanilla Pd?
Having discovered too late that [pow~] is not part of vanilla
I am about to remove the constraint of using vanilla Pd for
the synthetic sound design book since it is
Ah, am sorry, I did not see antialiased texture. I redact my
statement. However if you are rendering geometry to a gem framebuffer
(render to texture, you should be able to antialias BEFORE rendering
to the FBO, which if things work correctly, should result in
antialiased contents within
Hi,
can someone please enlighten me re: what I am calling real time DSP.
How possible would it be to create following scenario.
1. create real world acoustic sound (e.g. piano note)
2. mike that sound
3. monitor sound over headphones
4. analyze and process according to analysis in real time
Hi Jeff,
Something as simple as a narrow band filter could achieve
what you describe if you know which piano note you will play.
Otherwise you can do it with FFT and isolate a particular
harmonic.
On Mon, 21 Apr 2008 15:21:24 -0400
Jeffrey Atkisson [EMAIL PROTECTED] wrote:
Hi,
can
I am still not sure, how I should do it. (or if it is possible at all).
I am rendering 100s of geos into a gemframebuffer once. and then put it
on a plane to use as a background image.
I would not know where I could apply any antialiasing, because I am not
dealing with textures before they are
Yes. Please don't take this the wrong way Derek, I sincerely appreciate
the suggestion.
Everything can be done with [expr~], so why don't we just rename Pd
to [expr~]? :)
Seriously, raising one number to a power is an essential, fundamental operation
Is there any plausible excuse for its
hello,
it's possible to render your geos in a 2048*1532 frambuffer, then use this as a
texture.
render this texture throw a shader that average 4 pixels in 1 in order to
anti-alias this texture to a 1024x768 window.
cyrille
marius schebella a écrit :
I am still not sure, how I should do it.
Ah, ye olde brute force supersampling :)
On Apr 21, 2008, at 3:55 PM, cyrille henry wrote:
hello,
it's possible to render your geos in a 2048*1532 frambuffer, then
use this as a texture.
render this texture throw a shader that average 4 pixels in 1 in
order to anti-alias this texture
Hi Andy,
no worries, just thinking practically rather than wishfully ;-)
Maybe some of the math-heads here can make a contest to see how much of
a PD patch/instrument they could make using ONLY [expr] and [expr~]...
the winner gets a Heineken and a bar of Dial soap, or something .
I only
[expr pow($f1,$f2)]
or
[expr~ pow($v1,$f2)]
or
[expr~ pow($v1,$v2)]
etc.
I don't know why you consider this an omission?
JP
Andy Farnell wrote:
Yes. Please don't take this the wrong way Derek, I sincerely appreciate
the suggestion.
Everything can be done with [expr~], so why don't we just
there is an object in pd called [fiddle~] which analyzes the pitch and
partials of a sound. afaik, it orders the partials according to their
strength, rather than pitch, but with a bit of list re-organization it would
be possible to get the frequency value for a high pitched partial.
then it
On Mon, 21 Apr 2008 16:27:17 -0400
Julian Peterson [EMAIL PROTECTED] wrote:
[expr pow($f1,$f2)]
or
[expr~ pow($v1,$f2)]
or
[expr~ pow($v1,$v2)]
etc.
I don't know why you consider this an omission?
JP
Hi Julian,
Thanks for the suggestion
I consider it an omission because [pow~] is a
On Tue, 22 Apr 2008 00:17:09 +0200
Derek Holzer [EMAIL PROTECTED] wrote:
no worries, just thinking practically rather than wishfully ;-)
:) always appreciate a practical attitude
Practically, it's looking more and more like I need to drop
the wishful thinking that I can write a useful and easy
Fair point Hans. My main consideration though is ease of understanding.
What this looks like to students when you have to explain there isn't
an object to raise to a power in Pd, but there is a button dedicated
to it on every desktop calculator.
On Mon, 21 Apr 2008 18:59:46 -0400
Hans-Christoph
I think this is definitely a good thing in terms of accessability.
If someone codes these missing 10 and submitted them to the patch
tracker, I'll bet there is a good chance that they would be accepted.
.hc
On Apr 21, 2008, at 7:52 PM, Andy Farnell wrote:
On Tue, 22 Apr 2008 00:17:09
the question is a very blasphemic one, and I am not sure, if I should
bring this into discussion at all...
but how long is miller going to develop pd, and when should vanilla
become a group effort rather than a one man show? and who is ever
willing to take responsibility for the future
Hey,
I am demo'ing PDa tomorrow and I was wondering whether anyone has a
good patch that uses the touchscreen well.
.hc
Using ReBirth is like trying to play an 808 with a long stick.-
David Zicarelli
the question is a very blasphemic one, and I am not sure, if I should
bring this into discussion at all...
It's vital we discuss this.
It took a while for me to appreciate what I believe to be Millers
philosophy, and in principle I agree with and respect it. To keep
the core of Pd as small
On Mon, 21 Apr 2008 16:05:47 -0400
Jeffrey Atkisson [EMAIL PROTECTED] wrote:
Ok so this can happen in real time?
Yes, well depending on the available CPU, all objects like filters
in Pd work in real-time.
I would want to do it with any note or pair of notes.
I am talking about the
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