Re: [PD] Sysex messages?

2008-04-21 Thread Ken Restivo
On Mon, Apr 21, 2008 at 12:04:19AM -0400, Michal Seta wrote: IIRC, [midout] should be able to send correct SySex messages out. [sysexin] supposedly reads sysex. I cannot test those right now but i remember having some success with these, but it was long time ago (I can't even track down the

[PD] streaming audio

2008-04-21 Thread Ben Carney
hello all. I am working on an installation which may use live streaming audio. I have at one point got streamin~ and streamout~ working nicely together. I was however under very nice conditions. each computer was a g5 tower running tiger and the latest install of pd extended. I have since tried

[PD] [Puredata]send a pdp_qt video to another pd istance

2008-04-21 Thread husk
Hi list, i'm using pdp and i want to send a video from a pdp_qt to another pd instance. I'm using netsend for this, but when i receive it (netreceive) and connect it to a pdp_qt i get an error: inlet: expected 'pdp' but got 'register_rw' and inlet:expected 'pdp' but got 'register_ro' Any idea?

Re: [PD] [Puredata]send a pdp_qt video to another pd istance

2008-04-21 Thread Jack
Have a look at [pdp_o] and [pdp_i] used for the stream of pdp packets. ++ Jack Le 21 avr. 08 à 12:24, husk a écrit : Hi list, i'm using pdp and i want to send a video from a pdp_qt to another pd instance. I'm using netsend for this, but when i receive it (netreceive) and connect it to

[PD] Fann or ann external

2008-04-21 Thread Ricardo Dueñas Parada
Hi everybody. Anyone knows where can I find the FANN or ANN externals, and which of both is in use? Some documents say that they are part of pd-extended, but they are not in my extra folder. Thanks. _Ricardo D. ___ PD-list@iem.at mailing list

[PD] Disconnection Methods in PD

2008-04-21 Thread Jonny Martyr
Hi Everyone, I was wondering if there is a way to send a disconnect message to a subpatch, in the same way that you can send a connect message, in order to break a connection between two objects. Does anyone know of a way to achieve this? Many thanks in advance for your help. Jonny

Re: [PD] [Puredata]send a pdp_qt video to another pd istance

2008-04-21 Thread olme
try with [pdp_netsend] and [pdp_netreceive] for me it works, not perfectly in sync but perfs are ok ... Olm- husk wrote: Jack wrote: Have a look at [pdp_o] and [pdp_i] used for the stream of pdp packets. ++ Thank you... it's work but with very bad performance :( bye Husk

Re: [PD] antialiasing for gemframebuf

2008-04-21 Thread B. Bogart
Hey Marius, I think FSAA only happens on the final render... Perhaps there is some shader cmd to AA a pix_? maybe a hypothetical pix_antialias could be useful? (but slow on the CPU) seems problem for a shader to me. .b. marius schebella wrote: hi, is there a way to get an antialiased texture

Re: [PD] streaming audio

2008-04-21 Thread Ben Carney
Rob, I have heard of ogg and mp3cast~ but have been unable to find them/ get them to create in pd. any suggestions? are they part of the extended package? I'll start looking again, now that I know for sure that they are around. On Mon, Apr 21, 2008 at 4:07 AM, Rob Canning [EMAIL PROTECTED]

Re: [PD] pc mac sharing netsend and netreceive

2008-04-21 Thread B. Bogart
on Mac: [send $1 | | [connect IPADDRESS 8000 | | [netsend] on PC: [netreceive 8000] | you have to put send in front of the messages you send, and those should show up on the PC netreceive end. The netsend/netreceive help files should make this very clear. .b. nick burge wrote: Hello

[PD] configuring ubuntu: hid readable + Intuos3

2008-04-21 Thread João Pais
[this mail was sent erroneously to the pd-dev list, insted to here] Hi, I'm trying to configure my system to start using ubuntu (7.10). So far so good, unbuntustudio, pd (both versions) and jack are working. I was looking into hid, but I don't have permission in udev to read /dev/input. I saw

Re: [PD] antialiasing for gemframebuf

2008-04-21 Thread vade
Alternatively if your render supports multisampling you could do a GEM_glEnable(GL_MULTISAMPLE_ARB) or GL_MULTISAMPLE, assuming it is enabled for the contexts pixel format, but that would be a good solution.. youd have to use glDefine(GL_MULTISAMPLE_ARB) however :) On Apr 21, 2008, at

[PD] Data structure grain weirdness with x-y arrays

2008-04-21 Thread Luke Iannini (pd)
Hallo, I'm continuing work on a data structure sequencer, and have switched to using arrays for performance reasons thanks to Frank and Miller's suggestion. That worked quite well! Thanks again. One door leads to another, of course: I've run into an odd issue when using the relatively recent

Re: [PD] antialiasing for gemframebuf

2008-04-21 Thread chris clepper
Not for an FBO. Nvidia has an extension to do this, but I only recently got the hardware to test it (and that hardware is in use as you know). On Mon, Apr 21, 2008 at 1:02 PM, vade [EMAIL PROTECTED] wrote: Alternatively if your render supports multisampling you could do a

[PD] Cyclone in vanilla?

2008-04-21 Thread Andy Farnell
Did I read that Cyclone is to be incorporated into vanilla Pd? Having discovered too late that [pow~] is not part of vanilla I am about to remove the constraint of using vanilla Pd for the synthetic sound design book since it is incomplete without basic mathematical operators. andy -- Use

Re: [PD] Cyclone in vanilla?

2008-04-21 Thread Derek Holzer
Can the job be done with [expr~]? d. Andy Farnell wrote: Did I read that Cyclone is to be incorporated into vanilla Pd? Having discovered too late that [pow~] is not part of vanilla I am about to remove the constraint of using vanilla Pd for the synthetic sound design book since it is

Re: [PD] antialiasing for gemframebuf

2008-04-21 Thread vade
Ah, am sorry, I did not see antialiased texture. I redact my statement. However if you are rendering geometry to a gem framebuffer (render to texture, you should be able to antialias BEFORE rendering to the FBO, which if things work correctly, should result in antialiased contents within

[PD] rank, beginner (actually haven't even begun) with a question

2008-04-21 Thread Jeffrey Atkisson
Hi, can someone please enlighten me re: what I am calling real time DSP. How possible would it be to create following scenario. 1. create real world acoustic sound (e.g. piano note) 2. mike that sound 3. monitor sound over headphones 4. analyze and process according to analysis in real time

Re: [PD] rank, beginner (actually haven't even begun) with a question

2008-04-21 Thread Andy Farnell
Hi Jeff, Something as simple as a narrow band filter could achieve what you describe if you know which piano note you will play. Otherwise you can do it with FFT and isolate a particular harmonic. On Mon, 21 Apr 2008 15:21:24 -0400 Jeffrey Atkisson [EMAIL PROTECTED] wrote: Hi, can

Re: [PD] antialiasing for gemframebuf

2008-04-21 Thread marius schebella
I am still not sure, how I should do it. (or if it is possible at all). I am rendering 100s of geos into a gemframebuffer once. and then put it on a plane to use as a background image. I would not know where I could apply any antialiasing, because I am not dealing with textures before they are

Re: [PD] Cyclone in vanilla?

2008-04-21 Thread Andy Farnell
Yes. Please don't take this the wrong way Derek, I sincerely appreciate the suggestion. Everything can be done with [expr~], so why don't we just rename Pd to [expr~]? :) Seriously, raising one number to a power is an essential, fundamental operation Is there any plausible excuse for its

Re: [PD] antialiasing for gemframebuf

2008-04-21 Thread cyrille henry
hello, it's possible to render your geos in a 2048*1532 frambuffer, then use this as a texture. render this texture throw a shader that average 4 pixels in 1 in order to anti-alias this texture to a 1024x768 window. cyrille marius schebella a écrit : I am still not sure, how I should do it.

Re: [PD] antialiasing for gemframebuf

2008-04-21 Thread vade
Ah, ye olde brute force supersampling :) On Apr 21, 2008, at 3:55 PM, cyrille henry wrote: hello, it's possible to render your geos in a 2048*1532 frambuffer, then use this as a texture. render this texture throw a shader that average 4 pixels in 1 in order to anti-alias this texture

Re: [PD] Cyclone in vanilla?

2008-04-21 Thread Derek Holzer
Hi Andy, no worries, just thinking practically rather than wishfully ;-) Maybe some of the math-heads here can make a contest to see how much of a PD patch/instrument they could make using ONLY [expr] and [expr~]... the winner gets a Heineken and a bar of Dial soap, or something . I only

Re: [PD] Cyclone in vanilla?

2008-04-21 Thread Julian Peterson
[expr pow($f1,$f2)] or [expr~ pow($v1,$f2)] or [expr~ pow($v1,$v2)] etc. I don't know why you consider this an omission? JP Andy Farnell wrote: Yes. Please don't take this the wrong way Derek, I sincerely appreciate the suggestion. Everything can be done with [expr~], so why don't we just

Re: [PD] rank, beginner (actually haven't even begun) with a question

2008-04-21 Thread hard off
there is an object in pd called [fiddle~] which analyzes the pitch and partials of a sound. afaik, it orders the partials according to their strength, rather than pitch, but with a bit of list re-organization it would be possible to get the frequency value for a high pitched partial. then it

Re: [PD] Cyclone in vanilla?

2008-04-21 Thread Andy Farnell
On Mon, 21 Apr 2008 16:27:17 -0400 Julian Peterson [EMAIL PROTECTED] wrote: [expr pow($f1,$f2)] or [expr~ pow($v1,$f2)] or [expr~ pow($v1,$v2)] etc. I don't know why you consider this an omission? JP Hi Julian, Thanks for the suggestion I consider it an omission because [pow~] is a

Re: [PD] Cyclone in vanilla?

2008-04-21 Thread Andy Farnell
On Tue, 22 Apr 2008 00:17:09 +0200 Derek Holzer [EMAIL PROTECTED] wrote: no worries, just thinking practically rather than wishfully ;-) :) always appreciate a practical attitude Practically, it's looking more and more like I need to drop the wishful thinking that I can write a useful and easy

Re: [PD] Cyclone in vanilla?

2008-04-21 Thread Andy Farnell
Fair point Hans. My main consideration though is ease of understanding. What this looks like to students when you have to explain there isn't an object to raise to a power in Pd, but there is a button dedicated to it on every desktop calculator. On Mon, 21 Apr 2008 18:59:46 -0400 Hans-Christoph

Re: [PD] Cyclone in vanilla?

2008-04-21 Thread Hans-Christoph Steiner
I think this is definitely a good thing in terms of accessability. If someone codes these missing 10 and submitted them to the patch tracker, I'll bet there is a good chance that they would be accepted. .hc On Apr 21, 2008, at 7:52 PM, Andy Farnell wrote: On Tue, 22 Apr 2008 00:17:09

Re: [PD] Cyclone in vanilla?

2008-04-21 Thread marius schebella
the question is a very blasphemic one, and I am not sure, if I should bring this into discussion at all... but how long is miller going to develop pd, and when should vanilla become a group effort rather than a one man show? and who is ever willing to take responsibility for the future

[PD] pda demo patch?

2008-04-21 Thread Hans-Christoph Steiner
Hey, I am demo'ing PDa tomorrow and I was wondering whether anyone has a good patch that uses the touchscreen well. .hc Using ReBirth is like trying to play an 808 with a long stick.- David Zicarelli

Re: [PD] Cyclone in vanilla?

2008-04-21 Thread Andy Farnell
the question is a very blasphemic one, and I am not sure, if I should bring this into discussion at all... It's vital we discuss this. It took a while for me to appreciate what I believe to be Millers philosophy, and in principle I agree with and respect it. To keep the core of Pd as small

Re: [PD] rank, beginner (actually haven't even begun) with a question

2008-04-21 Thread Andy Farnell
On Mon, 21 Apr 2008 16:05:47 -0400 Jeffrey Atkisson [EMAIL PROTECTED] wrote: Ok so this can happen in real time? Yes, well depending on the available CPU, all objects like filters in Pd work in real-time. I would want to do it with any note or pair of notes. I am talking about the