Hallo,
punchik punchik hat gesagt: // punchik punchik wrote:
is it possible to access to the increment variable in repeat? when i repeat
a geo in gem having access to the i variable allows me creating diferent
3d patterns
how can i do something like this with repeat?
for (i =
On Sun, Aug 3, 2008 at 2:03 AM, Luke Iannini [EMAIL PROTECTED] wrote:
Sorry all for my silence!! I've been deadly busy this week and it
looks like it will continue for another few days. But, rest assured,
my obsession cannot be squashed and we'll need plenty of criticism to
make a useful
when I try to add a wiki page to the Style Guide folder. Could you or
IOhannes try, maybe?
i always thought i had already fixed this.
hmm, obviously not
I just discovered that you fixed it IOhannes, thanks very much! Back
to work then.
ah sorry that i haven't told anyone. i forgot
Si Mills wrote:
I've been using [expr~ ] as a workaround
eg. [expr~ $v10.5]
ok, it is good to know that there is a workaround,
and i will probably use the expr-method in the future
for compatibility with 'pd vanilla'. but i am not
looking forward to converting all my patches...
thanks for
Hi All
Okay, I've now organized the discussion so far into the Primordial
Style Guide:
http://puredata.info/docs/style-guide/PrimordialStyleGuide
which establishes the beginnings of a structure and gives us some nice
topics to fill out.
Next, I'll start to whittle this down, and, if necessary,
Hi Julian
Building a physical model of a wind chime might be easier than you think, if
you use modal or banded waveguide approaches to physical modelling rather
than the brute force approach of pmpd.
If you think of the wind chimes should as stiff bars, banded waveguides
would be ideal and are
On Thu, 2008-08-07 at 17:39 +0200, Atte André Jensen wrote:
Hi
I've build a sample player abstraction, and now I just thought of one
more feature it needs, and that makes me think I need to redo it again.
I usually look to pdmtl abstractions for this kind of thing. If nothing
more they can
Ignacio Viano wrote:
Hello. I'm sending an enormous quantity of note messages through a virtual
MIDI port out to some virtual orchestras. All messages are synchronized with
a PD metronome that may vary. I want all this into an as good as possible
written score. Even this idea may not work at
hello,
Mark Sexton a écrit :
Hi Julian
Building a physical model of a wind chime might be easier than you think, if
you use modal or banded waveguide approaches to physical modelling rather
than the brute force approach of pmpd.
pmpd aim to model the movement, not the sound.
the hamer and
hello,
you can find example of this kind of stuf in the Gem examples section.
2.Advenced/19.pointer in the pd more_iterating_2
cyrille
punchik punchik a écrit :
is it possible to access to the increment variable in repeat? when i repeat
a geo in gem having access to the i variable allows
Le 8 août 08 à 08:00, Frank Barknecht a écrit :
Hallo,
punchik punchik hat gesagt: // punchik punchik wrote:
is it possible to access to the increment variable in repeat?
when i repeat a geo in gem having access to the i variable
allows me creating diferent 3d patterns
how can
Hello Julian,
I have done a wind chime there is 2-3 years ago with PD/GEM/PMPD. I
used PHP to get on the web the value of direction and force of wind
in differents cities in Europe.
Here a link for a video without sound (i remove it from the export) :
martin brinkmann wrote:
Si Mills wrote:
I've been using [expr~ ] as a workaround
eg. [expr~ $v10.5]
ok, it is good to know that there is a workaround,
actually zexy provides the [~] objects _additionally_ as abstraction
which do exactly this: wrap [expr~]
the only problem with this is,
My interest has been piqued by netpd and a bunch of us here have been
playing with it. It's pretty fantastic --- there's only one caveat,
which is that the netpd server crashes and pretty easily at that. I've
seen the netpd.org server crash a bunch of times now. I downloaded and
installed the
hi,
is it possible to reset a particle system? delete all existing particles
and set all particles to age 0 and position 0.
marius.
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On Fri, 2008-08-08 at 08:25 -0500, John Harrison wrote:
My interest has been piqued by netpd and a bunch of us here have been
playing with it. It's pretty fantastic --- there's only one caveat,
which is that the netpd server crashes and pretty easily at that. I've
seen the netpd.org server
On Aug 8, 2008, at 3:12 PM, Roman Haefeli wrote:
On Fri, 2008-08-08 at 08:25 -0500, John Harrison wrote:
My interest has been piqued by netpd and a bunch of us here have been
playing with it. It's pretty fantastic --- there's only one caveat,
which is that the netpd server crashes and pretty
hi,
I put up a video of a project I did with Pd/GEM
http://www.vimeo.com/1493233
Everything is programmed in Pd/GEM, using msd for the movement of the
shapes, and pdj for network communication to the other two screens.
marius.
(only the interface in the left screen is done in pd, the rest was a
On Fri, 2008-08-08 at 17:49 -0400, Hans-Christoph Steiner wrote:
Sounds like you guys should try Martin Peach's [tcpserver].
yeah, that is actually the plan on the mid-term/long run. since
basically only [netserver] and [netclient] are really needed from
maxlib, i would like to switch to
With [autoscale] you can now turn off the auto part once it is
adjusted. Plus you can save and load settings too. Check the help
patch.
.hc
On Aug 7, 2008, at 3:44 AM, Luigi Rensinghoff wrote:
Hi
have a look at the mapping abstractions they are very useful in
this context
For the
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