Re: [PD] pasted objects now end up under the original object

2008-09-03 Thread Frank Barknecht
Hallo, Mike McGonagle hat gesagt: // Mike McGonagle wrote: Why not just move those newly pasted object immediately upon pasting? The problem is, if you click by mistake, you're in an un-undoable mess. In my smart placement proposal some mails ago I suggested a sticky state for the first click

[PD] [PD-announce] Update

2008-09-03 Thread B. Bogart
Hey all, In case you have been wondering what I have been doing for the last two years, here it is conveniently packaged into a Masters Thesis. My application has been officially accepted. I'll be spending the next year working on a Canada Council production grant while I think about where I

Re: [PD] [PD-announce] Update

2008-09-03 Thread palmieri, ricardo
hi ben. i really like too much your works. do you have some pd patches to download in some place, to the puredata/gem users understand your work process/technics? thx very much palmieri 2008/9/2 B. Bogart [EMAIL PROTECTED]: Hey all, In case you have been wondering what I have been doing

[PD] data resolution

2008-09-03 Thread Mirko Maier
hi list, what is the time resolution on non-signal-domain? milliseconds or even higher? thanks for info- mirko -- Pt! Schon das coole Video vom GMX MultiMessenger gesehen? Der Eine für Alle: http://www.gmx.net/de/go/messenger03 ___

Re: [PD] data resolution

2008-09-03 Thread Derek Holzer
Hi Mirko, it is logical time, which means that PD will try to process non-signal messages as fast as the CPU will let it. This explains why certain structures like a counter which uses the hot inlet of [f] instead of the cold one will lock up PD. best, D. Mirko Maier wrote: hi list, what

Re: [PD] data resolution

2008-09-03 Thread IOhannes m zmoelnig
Mirko Maier wrote: hi list, what is the time resolution on non-signal-domain? milliseconds or even higher? it's milliseconds expressed in double precision floating point. double precision is only available internally, so on the patch level you have only single precision. fgamsdr IOhannes

Re: [PD] data resolution

2008-09-03 Thread Derek Holzer
So where does logical time come into this then? Was I mistaken? Did I misread whichever thread it was a while ago discussing that? D. IOhannes m zmoelnig wrote: Mirko Maier wrote: hi list, what is the time resolution on non-signal-domain? milliseconds or even higher? it's milliseconds

Re: [PD] data resolution

2008-09-03 Thread IOhannes m zmoelnig
Derek Holzer wrote: So where does logical time come into this then? Was I mistaken? Did I misread whichever thread it was a while ago discussing that? logical time comes in when you try to convert from messages to the outside world (e.g. audio signals) whether the logical time is preserved

[PD] pdp_text stange behaviour

2008-09-03 Thread husk
Hi list, i'm working on a patch with two instances of pdp_text object. Two (or more) pdp_text object should work independently from eachother, but this is not totally true, not with the font argument. If I change font type or font size in one of two players, it change on both. I made an example

[PD] making gem units be pixels

2008-09-03 Thread marius schebella
hi, after fuzzing around with 3d to pix conversions for the xth time, I thought it should also be possible to set the camera to a point that just allows to have all units in pixels with the 0/0 in the top left corner. the only way to get this working was to set the camera to a negative z

[PD] Connecting VLC-Player with pd under Windows

2008-09-03 Thread Carlo Benzi
Dear members of the pd-mailing list,I´d like to ask you, if it´s possible to connect under windows a VLC-Player (out) with pd in order to transform some audio streams token from internet. Thanks for you kind attention! Best regards Carlo ___

Re: [PD] making gem units be pixels

2008-09-03 Thread Thomas Grill
Hi, for that i normally use abstractions that do the coordinate transformation after the gemhead without changing the camera (see attachment: vis-test uses the other files). But, since for a project i'm working on a more general solution for simple UI widgets in gem including mouse and

Re: [PD] making gem units be pixels

2008-09-03 Thread marius schebella
Thomas Grill wrote: Hi, for that i normally use abstractions that do the coordinate transformation after the gemhead without changing the camera (see attachment: vis-test uses the other files). But, since for a project i'm working on a more general solution for simple UI widgets in gem

Re: [PD] making gem units be pixels

2008-09-03 Thread Thomas Grill
Am 03.09.2008 um 19:35 schrieb marius schebella: basically these are separate objects that can be hooked up to shapesand control the interaction. do you want me to post them? Why not? What i'd like to have most is mouse interaction also for stacked transparent widgets as well as drag

Re: [PD] making gem units be pixels

2008-09-03 Thread marius schebella
Thomas Grill wrote: Am 03.09.2008 um 19:35 schrieb marius schebella: basically these are separate objects that can be hooked up to shapesand control the interaction. do you want me to post them? Why not? What i'd like to have most is mouse interaction also for stacked transparent

[PD] Setting a variable in abstractions

2008-09-03 Thread simone-www . io-sound . org
hi this is my first patch so bear with my n00bness I ve taken a screen shot of the whole thing open: it s a GEM patch that will show 8 knobs and rotate them depending on the MIDI cc input. and also show the cc value. So far i ve created the 8 knobs but i can t really understand how to send the

Re: [PD] Setting a variable in abstractions

2008-09-03 Thread marius schebella
hi, please send the pd-patch. you can use send/receive in combination with dollararguments inside your abstractions. the dollararguments ($1 $2 $3 $4...) will be substituted with the arguments you give to your abstraction. for example, if your abstraction is called myknob, and you create it like

Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Claude Heiland-Allen
simone-www.io-sound.org wrote: hi this is my first patch so bear with my n00bness I ve taken a screen shot of the whole thing open: I guess you missed an attachment, or it was too big, or something... it s a GEM patch that will show 8 knobs and rotate them depending on the MIDI cc input.

Re: [PD] Setting a variable in abstractions

2008-09-03 Thread simone-www . io-sound . org
On Wed, Sep 3, 2008 at 9:43 PM, Claude Heiland-Allen [EMAIL PROTECTED] wrote: simone-www.io-sound.org wrote: hi this is my first patch so bear with my n00bness I ve taken a screen shot of the whole thing open: I guess you missed an attachment, or it was too big, or something... heh yes

Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Derek Holzer
Hi Simone, I'm guessing that the slider which is attached to the [ctlin] in the parent patch sends to [handson] abstraction. In the future, it's usually better to zip up the whole patch that you have questions about, rather than send a screen shot with potentially hidden information. But to

Re: [PD] Setting a variable in abstractions

2008-09-03 Thread simone-www . io-sound . org
On Wed, Sep 3, 2008 at 10:55 PM, Derek Holzer [EMAIL PROTECTED] wrote: Hi Simone, I'm guessing that the slider which is attached to the [ctlin] in the parent patch sends to [handson] abstraction. In the future, it's usually better to zip up the whole patch that you have questions about,

Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Derek Holzer
simone-www.io-sound.org wrote: Hey now that i come to think about it, can t text2d retrieve fonts from the system assumong i enter the path on PD preferences? That's the way paths should work, yes! d. -- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique

Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Derek Holzer
Hey Simone, the only thing I see in the patch is that you should remove the number box inline in the MIDI to DEGREES section. Inline GUI elements can slow down a patch, especially when visible. Also, do you really want the CC input to change the size of the font in the [text2d], because that's

Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Derek Holzer
Otherwise, in case my last email doesn't improve things, more info on your OS, system, MIDI interface, hardware, etc etc might be useful... d. simone-www.io-lab.org wrote: hi I hope it s fine with top posting but the issue now is drifting off-topic: the patch works as a charm now, thanks

Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Derek Holzer
Last thing, maybe replace the [loadbang] connected directly to the [gemhead] objects with a [loadbang] connected to a 1 message to turn on rendering instead of force it (see helpfile for [gemhead]). best, d. simone-www.io-lab.org wrote: hi I hope it s fine with top posting but the issue now

Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Jack
Yes, it's better to use two instances of PD when you have GEM and audio stuff. But here i think there is no problem because you have not any sound object. As write Derek, the problem could come from your number box, but it is not sure. Maybe you can also use [text3d] instead [text2d]. ++

Re: [PD] Setting a variable in abstractions

2008-09-03 Thread simone-www . io-lab . org
On Thu, Sep 4, 2008 at 12:31 AM, Derek Holzer [EMAIL PROTECTED] wrote: Hey Simone, the only thing I see in the patch is that you should remove the number box inline in the MIDI to DEGREES section. Inline GUI elements can slow down a patch, especially when visible. Also, do you really want the

Re: [PD] pdp_text stange behaviour

2008-09-03 Thread ydegoyon
ola, it's a limitation here, as we use the imlib library that lets sets the font only globally in your application with : imlib_context_set_font( font ); i don't know any workaround for it. saluti, sevy husk wrote: Hi list, i'm working on a patch with two instances of pdp_text object. Two

Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Derek Holzer
If you look at the help file for [gemwin], there is a subpatch called properties or something similar. Open that and you'll find all the info you need. d. simone-www.io-lab.org wrote: btw i can t find proper infos about how to offset gemwin on a second screen or to have it not showing bars

[PD] how to emulate while conditional?

2008-09-03 Thread Adityo Pratomo
hi, does anybody knows how to make a while conditional statement ini pd? i've figured out how to make an if-else but i still don't know how to make a while. Many thanks in advance :) -- mataharipertama.wordpress.com kotakmakan.multiply.com ___

Re: [PD] how to emulate while conditional?

2008-09-03 Thread Jaime Oliver
have you seen the until object? On Wed, Sep 3, 2008 at 6:07 PM, Adityo Pratomo [EMAIL PROTECTED] wrote: hi, does anybody knows how to make a while conditional statement ini pd? i've figured out how to make an if-else but i still don't know how to make a while. Many thanks in advance :) --

Re: [PD] Connecting VLC-Player with pd under Windows

2008-09-03 Thread PSPunch
Hi Carlo, You may want to take a look at this. Virtual Audio Cable http://www.screenvirtuoso.com/vac.html I found it among a quick search. There may be other freeware with the same concept. -- David Shimamoto Dear members of the pd-mailing list, I´d like to ask you, if it´s possible to

Re: [PD] Connecting VLC-Player with pd under Windows

2008-09-03 Thread Hans-Christoph Steiner
VLC has both a telnet and a network socket interface. Those could be controlled with Pd using the network objects. I think there was an example posted on this list a while back. But if you have any success, please let us know. Its something that I would find very useful.