Hallo,
Mike McGonagle hat gesagt: // Mike McGonagle wrote:
Why not just move those newly pasted object immediately upon pasting?
The problem is, if you click by mistake, you're in an un-undoable
mess. In my smart placement proposal some mails ago I suggested a
sticky state for the first click
Hey all,
In case you have been wondering what I have been doing for the last two
years, here it is conveniently packaged into a Masters Thesis. My
application has been officially accepted. I'll be spending the next year
working on a Canada Council production grant while I think about where I
hi ben.
i really like too much your works.
do you have some pd patches to download in some place, to the
puredata/gem users understand your work process/technics?
thx very much
palmieri
2008/9/2 B. Bogart [EMAIL PROTECTED]:
Hey all,
In case you have been wondering what I have been doing
hi list,
what is the time resolution on non-signal-domain? milliseconds or even higher?
thanks for info-
mirko
--
Pt! Schon das coole Video vom GMX MultiMessenger gesehen?
Der Eine für Alle: http://www.gmx.net/de/go/messenger03
___
Hi Mirko,
it is logical time, which means that PD will try to process non-signal
messages as fast as the CPU will let it. This explains why certain
structures like a counter which uses the hot inlet of [f] instead of the
cold one will lock up PD.
best,
D.
Mirko Maier wrote:
hi list,
what
Mirko Maier wrote:
hi list,
what is the time resolution on non-signal-domain? milliseconds or even higher?
it's milliseconds expressed in double precision floating point.
double precision is only available internally, so on the patch level you
have only single precision.
fgamsdr
IOhannes
So where does logical time come into this then? Was I mistaken? Did I
misread whichever thread it was a while ago discussing that?
D.
IOhannes m zmoelnig wrote:
Mirko Maier wrote:
hi list,
what is the time resolution on non-signal-domain? milliseconds or even
higher?
it's milliseconds
Derek Holzer wrote:
So where does logical time come into this then? Was I mistaken? Did I
misread whichever thread it was a while ago discussing that?
logical time comes in when you try to convert from messages to the
outside world (e.g. audio signals)
whether the logical time is preserved
Hi list,
i'm working on a patch with two instances of pdp_text object.
Two (or more) pdp_text object should work independently from eachother,
but this is not totally true, not with the font argument.
If I change font type or font size in one of two players, it change on
both. I made an example
hi,
after fuzzing around with 3d to pix conversions for the xth time, I
thought it should also be possible to set the camera to a point that
just allows to have all units in pixels with the 0/0 in the top left corner.
the only way to get this working was to set the camera to a negative z
Dear members of the pd-mailing list,I´d like to ask you, if it´s possible to
connect under windows a VLC-Player (out) with pd in order to transform some
audio streams token from internet.
Thanks for you kind attention!
Best regards
Carlo
___
Hi,
for that i normally use abstractions that do the coordinate
transformation after the gemhead without changing the camera (see
attachment: vis-test uses the other files).
But, since for a project i'm working on a more general solution for
simple UI widgets in gem including mouse and
Thomas Grill wrote:
Hi,
for that i normally use abstractions that do the coordinate
transformation after the gemhead without changing the camera (see
attachment: vis-test uses the other files).
But, since for a project i'm working on a more general solution for
simple UI widgets in gem
Am 03.09.2008 um 19:35 schrieb marius schebella:
basically these are separate objects that can be hooked up to
shapesand control the interaction. do you want me to post them?
Why not?
What i'd like to have most is mouse interaction also for stacked
transparent widgets as well as drag
Thomas Grill wrote:
Am 03.09.2008 um 19:35 schrieb marius schebella:
basically these are separate objects that can be hooked up to
shapesand control the interaction. do you want me to post them?
Why not?
What i'd like to have most is mouse interaction also for stacked
transparent
hi
this is my first patch so bear with my n00bness
I ve taken a screen shot of the whole thing open: it s a GEM patch
that will show 8 knobs and rotate them depending on the MIDI cc
input. and also show the cc value.
So far i ve created the 8 knobs but i can t really understand how to
send the
hi,
please send the pd-patch.
you can use send/receive in combination with dollararguments inside your
abstractions.
the dollararguments ($1 $2 $3 $4...) will be substituted with the
arguments you give to your abstraction.
for example, if your abstraction is called myknob, and you create it like
simone-www.io-sound.org wrote:
hi
this is my first patch so bear with my n00bness
I ve taken a screen shot of the whole thing open:
I guess you missed an attachment, or it was too big, or something...
it s a GEM patch
that will show 8 knobs and rotate them depending on the MIDI cc
input.
On Wed, Sep 3, 2008 at 9:43 PM, Claude Heiland-Allen
[EMAIL PROTECTED] wrote:
simone-www.io-sound.org wrote:
hi
this is my first patch so bear with my n00bness
I ve taken a screen shot of the whole thing open:
I guess you missed an attachment, or it was too big, or something...
heh yes
Hi Simone,
I'm guessing that the slider which is attached to the [ctlin] in the
parent patch sends to [handson] abstraction. In the future, it's usually
better to zip up the whole patch that you have questions about, rather
than send a screen shot with potentially hidden information.
But to
On Wed, Sep 3, 2008 at 10:55 PM, Derek Holzer [EMAIL PROTECTED] wrote:
Hi Simone,
I'm guessing that the slider which is attached to the [ctlin] in the parent
patch sends to [handson] abstraction. In the future, it's usually better to
zip up the whole patch that you have questions about,
simone-www.io-sound.org wrote:
Hey now that i come to think about it, can t text2d retrieve
fonts from the system assumong i enter the path on PD preferences?
That's the way paths should work, yes!
d.
--
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique
Hey Simone,
the only thing I see in the patch is that you should remove the number
box inline in the MIDI to DEGREES section. Inline GUI elements can
slow down a patch, especially when visible. Also, do you really want the
CC input to change the size of the font in the [text2d], because that's
Otherwise, in case my last email doesn't improve things, more info on
your OS, system, MIDI interface, hardware, etc etc might be useful...
d.
simone-www.io-lab.org wrote:
hi
I hope it s fine with top posting but the issue now is drifting off-topic:
the patch works as a charm now, thanks
Last thing, maybe replace the [loadbang] connected directly to the
[gemhead] objects with a [loadbang] connected to a 1 message to turn
on rendering instead of force it (see helpfile for [gemhead]).
best,
d.
simone-www.io-lab.org wrote:
hi
I hope it s fine with top posting but the issue now
Yes, it's better to use two instances of PD when you have GEM and
audio stuff. But here i think there is no problem because you have
not any sound object.
As write Derek, the problem could come from your number box, but it
is not sure.
Maybe you can also use [text3d] instead [text2d].
++
On Thu, Sep 4, 2008 at 12:31 AM, Derek Holzer [EMAIL PROTECTED] wrote:
Hey Simone,
the only thing I see in the patch is that you should remove the number box
inline in the MIDI to DEGREES section. Inline GUI elements can slow down a
patch, especially when visible. Also, do you really want the
ola,
it's a limitation here,
as we use the imlib library
that lets sets the font only
globally in your application
with :
imlib_context_set_font( font );
i don't know any workaround for it.
saluti,
sevy
husk wrote:
Hi list,
i'm working on a patch with two instances of pdp_text object.
Two
If you look at the help file for [gemwin], there is a subpatch called
properties or something similar. Open that and you'll find all the
info you need.
d.
simone-www.io-lab.org wrote:
btw i can t find proper infos about how to offset gemwin on a second
screen or to have it not showing bars
hi, does anybody knows how to make a while conditional statement ini pd?
i've figured out how to make an if-else but i still don't know how to make
a while. Many thanks in advance :)
--
mataharipertama.wordpress.com
kotakmakan.multiply.com
___
have you seen the until object?
On Wed, Sep 3, 2008 at 6:07 PM, Adityo Pratomo [EMAIL PROTECTED] wrote:
hi, does anybody knows how to make a while conditional statement ini
pd? i've figured out how to make an if-else but i still don't know how to
make a while. Many thanks in advance :)
--
Hi Carlo,
You may want to take a look at this.
Virtual Audio Cable
http://www.screenvirtuoso.com/vac.html
I found it among a quick search.
There may be other freeware with the same concept.
--
David Shimamoto
Dear members of the pd-mailing list,
I´d like to ask you, if it´s possible to
VLC has both a telnet and a network socket interface. Those could be
controlled with Pd using the network objects. I think there was an
example posted on this list a while back. But if you have any
success, please let us know. Its something that I would find very
useful.
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