On Fri, 2008-10-17 at 18:25 +0200, cyrille henry wrote:
use shader!
you'll have to make your own shader, but adjusting color saturation is quite
easy.
see gem documentation/10.glsl/01.simple_texture
it doesn't seem to work on my box. no matter, what shader i load, the
texture looks the same.
hello,
i don't understand everything on your mail.
with color = color * 0.1 , then every color component (R, G and B) will be 10
times smaller than the original texture color, so the images will be darker.
color value are between 0 and 1, so you can try curve like this :
color =
Roman Haefeli a écrit :
On Fri, 2008-10-17 at 18:25 +0200, cyrille henry wrote:
use shader!
you'll have to make your own shader, but adjusting color saturation is quite
easy.
see gem documentation/10.glsl/01.simple_texture
it doesn't seem to work on my box. no matter, what shader i
ydegoyon wrote:
but nobody noticed ?
RJDJ can be downloaded for the modest price
of 2 euros
err, where's the bug, you or me?
sorry if that sounded agressive,
it's perfectly allright to ask 2 euros
to some people who put 200 euros
in a b telephone.
with that money,
you can also pay
On Sat, 2008-10-18 at 13:12 +0200, cyrille henry wrote:
Roman Haefeli a écrit :
On Fri, 2008-10-17 at 18:25 +0200, cyrille henry wrote:
use shader!
you'll have to make your own shader, but adjusting color saturation is
quite easy.
see gem documentation/10.glsl/01.simple_texture
Hi Yves,
We got you :) its not 2 $, its 2.99, which is about 3 $. Old
capitalist trick.
Anyhow, the application itself is free, what we do is charge for
scenes. Thats why there is RJDJ-single, which can
be perfectly be used by pd patchers. Our website has the instructions
on how to create
Jamie Bullock wrote:
That's really useful. Where can I get the rest of dlib, I searched your
website, but I couldn't find anything?
it's not officially released yet. i'm going through at the moment and
gradually documenting and adding help patches for everything. when that's
done i'll post it
ydegoyon wrote:
namaste,
i'm a semi-vegan anarchist environmentalist, the sort of guy who
shares opinions unasked for.
man you made a step, we will not deny it,
but anarchy is not about eating meat or not
it's about questioning structures
and controls,
realistically, it's also about
Oi!
Sorry for please
--
FLOSS+Art: Book preview, panel discussion and software party
Thursday 23 October
18:30 - 20:30
@ Mute Magazine HQ
The Whitechapel Centre
85 Myrdle Street
London E1 1HL
With Adnan Hadzi, Anthony Iles, Aymeric Mansoux, Dave Griffiths, James
Wallbank, Matthew Fuller,
On Tue, Oct 14, 2008 at 07:39:26PM +0200, Frank Barknecht wrote:
I'm trying to build a pure-Pd compressor/limiter effect. I followed a
chapter in the Csound book a bit (by Marc Resibois), but somehow it's
still a bit strange. I would appreciate if someone could test out the
attachemend and
...Roman Haefeli a écrit :
having saturation processed on the gpu
would save oli's and my project.
I updated the svn in order to add brightness and contrast in the 1st example.
hope it will help
Cyrille
___
Pd-list@iem.at mailing list
You could just use the 'testing' repository, it very close to 'sid'.
You can skip the 'make patch' part. Just do this and you should end
up with a .deb
cd pure-data/packages/linux_make
make install make package
.hc
On Oct 17, 2008, at 10:49 PM, Ben Lau wrote:
Thanks for the reply.
Anyone have a problem if we add a 'debian' folder to the trunk?
That's the standard debian setup, then it would be possible to
build .debs for all the libs by downloading trunk and running the
build in the nromal way.
For Pd itself, there probably should be a pd/debian folder. Ideally
On Oct 14, 2008, at 1:21 PM, Roman Haefeli wrote:
On Tue, 2008-10-14 at 17:50 +0200, Luigi Rensinghoff wrote:
On Oct 14, 2008, at 5:21 PM, Roman Haefeli wrote:
Hi List
Well maybe it was discussed before
I am looking for a live distro like puredyne , that i can start
from a CD,
On Oct 15, 2008, at 7:42 AM, Spencer Russell wrote:
On Fri, Oct 10, 2008 at 8:11 PM, Hans-Christoph Steiner
[EMAIL PROTECTED] wrote:
On Oct 10, 2008, at 3:57 PM, Gunter Geiger wrote:
Are you going to install Pd or PDa ?
PDa, of course. I've been making a lot of builds using
Hi,
So, I've created some complex Pd patches that do what I want very
nicely. I decided to write some of my creations to CD. Listening to
the selections on my good CD player with excellent headphones, I heard
some acoustical artifacts that I hadn't noticed when I was working in
front of my
A common source of spurious signals occurs at the interface
between control logic in the message domain and audio rate
computations. Careful thought about how envelope curves are
obtained will help. As a general rule I find converting all
control signals to audio and carefully deploying [lop]
Hi David,
David F. Place wrote:
I heard
some acoustical artifacts that I hadn't noticed when I was working in
front of my computer listening through speakers. This extra buzzing
sound is quite annoying. It's hard to imagine how my patches are making
it. Does anyone have any wisdom
On Sat, 2008-10-18 at 20:02 +0200, cyrille henry wrote:
...Roman Haefeli a écrit :
having saturation processed on the gpu
would save oli's and my project.
I updated the svn in order to add brightness and contrast in the 1st example.
hope it will help
hey, thank you so much. it's
Howdy all,
I haven't been on the list in a while, but that doesn't mean I haven't
been patching ...
Updated robotcowboy patches for you.
Most of the objects have guis with sssad state saveable parameters.
* rc-drumsseqs: sequencers with velocity values
* rc-patternbuddy: pattern
Thanks, Derek. You hit the nail on the head. The patch in the example
you cite perfectly demonstrates the sound I am hearing. Now, I must
work to understand it to apply it to my case. I must get a copy of
Miller's book!
On Sun, 2008-10-19 at 00:13 +0200, Derek Holzer wrote:
Check
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