Re: [PD] pix_contrast eats up cpu power

2008-10-18 Thread Roman Haefeli
On Fri, 2008-10-17 at 18:25 +0200, cyrille henry wrote: use shader! you'll have to make your own shader, but adjusting color saturation is quite easy. see gem documentation/10.glsl/01.simple_texture it doesn't seem to work on my box. no matter, what shader i load, the texture looks the same.

Re: [PD] pix_contrast eats up cpu power

2008-10-18 Thread cyrille henry
hello, i don't understand everything on your mail. with color = color * 0.1 , then every color component (R, G and B) will be 10 times smaller than the original texture color, so the images will be darker. color value are between 0 and 1, so you can try curve like this : color =

Re: [PD] pix_contrast eats up cpu power

2008-10-18 Thread cyrille henry
Roman Haefeli a écrit : On Fri, 2008-10-17 at 18:25 +0200, cyrille henry wrote: use shader! you'll have to make your own shader, but adjusting color saturation is quite easy. see gem documentation/10.glsl/01.simple_texture it doesn't seem to work on my box. no matter, what shader i

Re: [PD] PD on Iphone/Palm, etc.

2008-10-18 Thread ydegoyon
ydegoyon wrote: but nobody noticed ? RJDJ can be downloaded for the modest price of 2 euros err, where's the bug, you or me? sorry if that sounded agressive, it's perfectly allright to ask 2 euros to some people who put 200 euros in a b telephone. with that money, you can also pay

Re: [PD] pix_contrast eats up cpu power

2008-10-18 Thread Roman Haefeli
On Sat, 2008-10-18 at 13:12 +0200, cyrille henry wrote: Roman Haefeli a écrit : On Fri, 2008-10-17 at 18:25 +0200, cyrille henry wrote: use shader! you'll have to make your own shader, but adjusting color saturation is quite easy. see gem documentation/10.glsl/01.simple_texture

Re: [PD] PD on Iphone/Palm, etc.

2008-10-18 Thread Gunter Geiger
Hi Yves, We got you :) its not 2 $, its 2.99, which is about 3 $. Old capitalist trick. Anyhow, the application itself is free, what we do is charge for scenes. Thats why there is RJDJ-single, which can be perfectly be used by pd patchers. Our website has the instructions on how to create

Re: [PD] d-median (a running median) + d-for (a for loop)

2008-10-18 Thread Damian Stewart
Jamie Bullock wrote: That's really useful. Where can I get the rest of dlib, I searched your website, but I couldn't find anything? it's not officially released yet. i'm going through at the moment and gradually documenting and adding help patches for everything. when that's done i'll post it

Re: [PD] PD on Iphone/Palm, etc.

2008-10-18 Thread Damian Stewart
ydegoyon wrote: namaste, i'm a semi-vegan anarchist environmentalist, the sort of guy who shares opinions unasked for. man you made a step, we will not deny it, but anarchy is not about eating meat or not it's about questioning structures and controls, realistically, it's also about

[PD] [PD-announce] FLOSS+Art: Book preview, panel discussion and software party

2008-10-18 Thread propaganda
Oi! Sorry for please -- FLOSS+Art: Book preview, panel discussion and software party Thursday 23 October 18:30 - 20:30 @ Mute Magazine HQ The Whitechapel Centre 85 Myrdle Street London E1 1HL With Adnan Hadzi, Anthony Iles, Aymeric Mansoux, Dave Griffiths, James Wallbank, Matthew Fuller,

Re: [PD] Help with compressor/limiter abstraction

2008-10-18 Thread Chris McCormick
On Tue, Oct 14, 2008 at 07:39:26PM +0200, Frank Barknecht wrote: I'm trying to build a pure-Pd compressor/limiter effect. I followed a chapter in the Csound book a bit (by Marc Resibois), but somehow it's still a bit strange. I would appreciate if someone could test out the attachemend and

Re: [PD] pix_contrast eats up cpu power

2008-10-18 Thread cyrille henry
...Roman Haefeli a écrit : having saturation processed on the gpu would save oli's and my project. I updated the svn in order to add brightness and contrast in the 1st example. hope it will help Cyrille ___ Pd-list@iem.at mailing list

Re: [PD] [PD-announce] Debian/Ubuntu apt repository for Pd-extended

2008-10-18 Thread Hans-Christoph Steiner
You could just use the 'testing' repository, it very close to 'sid'. You can skip the 'make patch' part. Just do this and you should end up with a .deb cd pure-data/packages/linux_make make install make package .hc On Oct 17, 2008, at 10:49 PM, Ben Lau wrote: Thanks for the reply.

[PD] adding 'debian' folder to trunk

2008-10-18 Thread Hans-Christoph Steiner
Anyone have a problem if we add a 'debian' folder to the trunk? That's the standard debian setup, then it would be possible to build .debs for all the libs by downloading trunk and running the build in the nromal way. For Pd itself, there probably should be a pd/debian folder. Ideally

Re: [PD] live distro with pd extended

2008-10-18 Thread Hans-Christoph Steiner
On Oct 14, 2008, at 1:21 PM, Roman Haefeli wrote: On Tue, 2008-10-14 at 17:50 +0200, Luigi Rensinghoff wrote: On Oct 14, 2008, at 5:21 PM, Roman Haefeli wrote: Hi List Well maybe it was discussed before I am looking for a live distro like puredyne , that i can start from a CD,

Re: [PD] [PD-announce] Open source your mobile devices, Oct 14th @ Eyebeam

2008-10-18 Thread Hans-Christoph Steiner
On Oct 15, 2008, at 7:42 AM, Spencer Russell wrote: On Fri, Oct 10, 2008 at 8:11 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: On Oct 10, 2008, at 3:57 PM, Gunter Geiger wrote: Are you going to install Pd or PDa ? PDa, of course. I've been making a lot of builds using

[PD] Debugging sound

2008-10-18 Thread David F. Place
Hi, So, I've created some complex Pd patches that do what I want very nicely. I decided to write some of my creations to CD. Listening to the selections on my good CD player with excellent headphones, I heard some acoustical artifacts that I hadn't noticed when I was working in front of my

Re: [PD] Debugging sound

2008-10-18 Thread Andy Farnell
A common source of spurious signals occurs at the interface between control logic in the message domain and audio rate computations. Careful thought about how envelope curves are obtained will help. As a general rule I find converting all control signals to audio and carefully deploying [lop]

Re: [PD] Debugging sound

2008-10-18 Thread Derek Holzer
Hi David, David F. Place wrote: I heard some acoustical artifacts that I hadn't noticed when I was working in front of my computer listening through speakers. This extra buzzing sound is quite annoying. It's hard to imagine how my patches are making it. Does anyone have any wisdom

Re: [PD] pix_contrast eats up cpu power

2008-10-18 Thread Roman Haefeli
On Sat, 2008-10-18 at 20:02 +0200, cyrille henry wrote: ...Roman Haefeli a écrit : having saturation processed on the gpu would save oli's and my project. I updated the svn in order to add brightness and contrast in the 1st example. hope it will help hey, thank you so much. it's

[PD] rc-patches v0.3

2008-10-18 Thread Dan Wilcox
Howdy all, I haven't been on the list in a while, but that doesn't mean I haven't been patching ... Updated robotcowboy patches for you. Most of the objects have guis with sssad state saveable parameters. * rc-drumsseqs: sequencers with velocity values * rc-patternbuddy: pattern

Re: [PD] Debugging sound

2008-10-18 Thread David F. Place
Thanks, Derek. You hit the nail on the head. The patch in the example you cite perfectly demonstrates the sound I am hearing. Now, I must work to understand it to apply it to my case. I must get a copy of Miller's book! On Sun, 2008-10-19 at 00:13 +0200, Derek Holzer wrote: Check